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| | Tsumi Buredo [Dossier] | |
| | Author | Message |
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Tsumi Buredo Veteran
| Subject: Tsumi Buredo [Dossier] Thu May 01, 2014 10:16 pm | |
| The DataElemental Affinities: Raiton / Doton / Shikotsumyaku [Bone Release] Primary Specialty: Ninjutsu Secondary Specialty: Bukijutsu Tertiary Specialty: Iryojutsu Primary Application Link: ClickyTotal Skill Points: 80Total Exp. Points: [0/0]The Trait SkillsFortitude [Strength] • 5 Vitality [Endurance] • 5 Agility [Speed] • 10 Chakra Flame [Energy] • 10 Perception [Sensory] • 10 Whisper Step [Stealth] • 5 Ninja Art [Hand Seals] • 10 The Specialty SkillsNinjutsu [Ninja Techniques] • 10 Iryōjutsu [Medical Ninja Techniques] • 10 Genjutsu [Illusionary Techniques] • 0 Fūinjutsu [Sealing Techniques] • 0 Kugutsu [The Puppet Technique] • 0 Taijutsu [Body Techniques] • 0 Bukijutsu [Weaponry Techniques] • 10 The Shinobi Arsenal- Jutsu:
- Academy Jutsu:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1 per 3 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 per post
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: Self Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 per post
- Raiton Ninjutsu:
Name: Lightning Release: Electromagnetic Murder Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (7), B (16), A (27)
- Doton Ninjutsu:
Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth. Chakra Cost: 8 (2 per post)
- Non-elemental Ninjutsu:
- Bukijutsu:
Name: Youji - Toothpick Rank: E Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: Though the toothpick looks like it might be a quirk of user’s, it actually functions as a weapon in battle. Similar to a senbon, the user can spit the toothpick at his/her opponents to injure them. He/she can also spit it at incoming projectiles to knock them away. Chakra Cost: 1
Name: Ninpou; Kiri Suramu - Mist Slam Rank: C Type: Weaponry Element: -- Range: Close (0m ~ 5m), Mid (5m~10m), Far (10m+) Village: Kirigakure Description: This jutsu is developed and trained within Kirigakure as a village specific jutsu. This jutsu requires no hand seals. After activation, the user will rush towards the target and make a giant swing with massive power in order to try and cleave them in half. This swing will be powerful enough to crush rock, depending on the size and momentum of the sword. Instead of using hand seals, the user will gather chakra within their arms before use. Chakra Cost: 10
Name: Gyorai Shin - Torpedo Needle Rank: C Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: Removing nails from his or her pocket, the user will throw them into the air and then plant them tip first into the earth. Using his or her chakra the nails will travel into the ground. Then at his or her discretion, he or she can fire the nails from the ground through the feet of his or her target to nail them in place. He or she can then fire the remaining nails from the ground to cut his target to pieces. Chakra Cost: 7
- Iryojutsu:
Name: Onnetsusei Nami - Thermal Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to return needed heat to the patient's body. The user sends a chakra wave to the patient’s chest to increase the blood flow, thus increasing the body temperature. The offensive use of this technique would be the heat wave causing the effects of a hot flash on the target. The sensation of heat usually begins in the face or chest, although it may appear elsewhere such as the back of the neck, and it can spread throughout the whole body. The heat can cause the target to feel light headed accompanied by a rapid heartbeat and sweating. The effect can last for 2-3 posts without interference. Chakra Cost: 4
Name: Shousen no Jutsu - Mystical Hand Technique Rank: C-A Type: Medical Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the quicker they are able to heal more critical and serious injuries. Injuries of equal rank may be healed in 1 post, and completely restored in 2. If choosing to heal a wound higher than the rank of the Shousen used, it requires 2 extra posts per rank. Thus C-rank Shousen healing an A-rank wound would require 5 posts to fully heal, while a B-rank wound would require 3 posts for instance. If healing a lower-ranked wound with a higher-ranked Shousen, the wound is fully healed in one post as opposed to two. Chakra Cost: C: 10 (2 per post), B: 15 (4 per post), A: 20 (6 per post)
Name: Shindan Shuhou - Diagnosis Technique Rank: C Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After performing the needed handseals, the user releases a pulse of chakra through the patient’s body. The pulse then returns through their chakra network back into the user’s palms, giving them a mental image of where the chakra network seems to be flaring or lowering. This can give the user a better idea of the location and injury type that has been inflicted. For use in offense, this technique is capable to present a map of the opponent’s chakra network on contact which can be used to determine chakra natures and levels. Chakra Cost: 8
Name: Karada Kuchidashi - Body Interference Rank: C-B Type: Medical Jutsu Range: Close (0m - 5m) Element: Raiton Description: After the user charges their hand with Raiton chakra they strike the body part of the desired target. At B-rank once struck it causes a muscle spasm to where the target can't control that body part for one post and can't effectively use it for one more. At C-rank it causes the afflicted body part to be less responsive to the commands from the brain for one post. For the second post, the body part is number before turning back to normal. Chakra Cost: C: 8, B: 15.
Name: Ningen Sukiningu Shuhou - Human Skinning Technique Rank: C-A Type: Medical/Bukijutsu Range: Close (0m - 5m) Element: N/A Description: A medical technique used to cause external harm on the victim’s body. The user will charge chakra into their hands or weapon and will release it on the enemy’s skin upon touch. The technique will send out a wave of chakra, the damage of which depends on the user’s skill. At C Rank, the wave can cause minor cuts of a twenty centimeter radius on the target’s body. At B Rank, the victim will suffer more serious cuts and wounds (such wounds would cause no serious damage, merely require a minor case of stitches to repair) over 40 cm area of contact of their body. At A Rank, the wave is able to inflict severe cuts and flesh wounds (these wounds are serious if not treated within 10 posts and with a great deal of accuracy can damage internal organs) at a 60cm area of contact on the victim’s body, or even nearly amputate an arm through extremely deep cuts. Chakra Cost: C: 8, B: 15, A: 30.
- Clan Jutsu:
N/A
- Gear/Weaponry:
- Weaponry:
Name: Katana Rank: C Type: Primary/Melee Quantity: 1 Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance. It has a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Name: Hookblade Rank: C Type: Concealable/Melee Appearance:[b] A Retractable blade, attached to one's wrist, that extends about 6 inches from the wrist. However, unlike the generic Retractable wrist-blade, this one comes with a hook close to the end (far enough away that poking still hurts, though), that helps with grabbing and climbing various objects. [b]Quantity: 1 Storage: One unsheathes the Hookblade by arching their hand backwards. This pulls on a ring (Worn with the Hookblade), which pulls on a small mechanism, which releases a spring, that pushes the hookblade out...forcefully. Now, a second string is attached the the back of the mechanism, so that when the user stops pulling with their ring, the blade will sheathe.
- Gear:
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. Name: Customized Genin Pouch Rank: C Quantity: 1 Contents: 6 Kunai [6], 10 Shuriken [5], 9 Senbon [3], 10 Makibishi [2], 4 Exploding Notes [4], 3 Exploding Pouches [1], 3 Smoke Pellets [1], 12m String [4], 1 Windmill Shuriken [5] Name: Basic Medical Pouch Rank: C Quantity: 1 Contents: 2 [50cm]Bandage Tape [2], 1 [500mL]Antiseptic bottle [1], 4 Gauze Pads [2], 4 Finger Splints [2], 1 All purpose Splint [3], 1 Sling [2], 2 Needle & Syringe [2], 6 Plastic Gloves [3], 10 Nutrition Pills [1], 6 Blood Pills [2], 2 Chakra Pill [2], 2 [200mL]Basic Antibiotic [2], 2 Scalpel [2], 1 [500mL]Saline ~ [1], 1 [5m]Sewing Thread [1], 2 Packet of Sewing Needles [2], 6 Senbon [2] Name: Oxygen Micro-capsules Rank: C Type: Medical Appearance: Small, red capsules. Quantity: 3 Vials; 20 ml each Storage: All three vials are wrapped in cloth and stored in a black case. This case is stored inside one of Seika's flack jacket pockets. Special Abilities: These oxygen particles are made up of tiny micro-capsules consisting of a single-layer shell of lipids* that encapsulate the oxygen. The oxygen particles are 3 micrometers in diameter and are stored in a vile due to being suspended in saline solution. Due to the danger associated with bubbles entering into the blood stream and running into the heart or brain, which would cause death, all bubbles are released from the mixture when the liquid is placed in the bottle and/or removed via needle and syringe. When the micro-capsules are injected into the bloodstream, they collide with red blood cells and near-instantaneously, under 4 seconds, transfer about 70% of their contained oxygen into circulation. By the time the micro-particles get to the lungs, the vast majority of the oxygen has been transferred to the red blood cells. These capsules grant the user freedom from breathing, meaning they do not have to breath and will not die, for only four posts. These capsules are mainly used in toxic environments, underwater, or if the airway is blocked. * The lipid layer is a liposome is a tiny bubble (vesicle), made out of the same material as a cell membrane. Liposomes can be filled with drugs and are delivered in various means depending on what the patient requires; medication, nutrients, etc. The membranes are usually made of phospholipids, which are molecules that have a head group and a tail group. The head is attracted to water, and the tail, which is made of a long hydrocarbon chain, is repelled by water. If the user decides to utilize this oxygen dosage as a means of gaining strength, endurance, etc then this would be considered "abusing" the true purpose of this medication. Over using this product would result in Atelectasis and/or Hyperoxia (Oxygen Toxicity/Poisoning). Atelectasis results in a complete or partial collapse of a lung, or lobe of a lung, due to tiny air sacs within the lung becoming deflated. Overall this reduces the amount of oxygen in your body which then would require more doses; thus the user would only further the issue and perhaps cause collapse of both lungs. Hyperoxia causes retinal detachment, visual and hearing abnormalities, unusual fatigue while breathing, muscular twitching, convulsions or seizures, anxiety, confusion, in-coordination, and breathing problems. Dependency includes the need the use 1 vial every 4 posts and would then result in death after 2 topics of re-use. Suggested Amount: 2 vials per topic per person. - Poisons:
Poison Name: Heracleum Mantegazzianum Sap Rank: C Poison Description: Heracleum mantegazzianum is a phototoxic plant that contains sap which can cause skin inflammation, blisters, and black/purplish scars. When the skin is exposed to this plant's sap, the skin forms a rash due to sensitivity to sunlight (ultraviolet rays); direct and indirect. This particular plant can be found anywhere in the world, on land, due it's ability to grow in any type of soil condition. User must be very careful when collecting this sap.
The reactions from this plant are caused by the presence of linear derivatives of furocoumarin in its leaves, roots, stems, flowers and seeds. These chemicals can get into the nucleus of the epithelial cells, forming a bond with the DNA, causing the cells to die. Like most poisons, this sap enters the body by ingestion, inhalation, and absorption. This poison is not lethal. The effects of this poison lasts up to a maximum of four hours if untreated. The longer the sap is left untreated the darker the scars are. Scars may persist for a long duration of time; depending upon severity and duration of time wounds are left untreated. Scars form the moment the wound has been healed. To determine scar post duration, take the # of posts affected x 1.4 [Ex. User heals wound after 5 posts, x 1.4 = Scars last for 7 posts]
Solid State: In the solid state, the sap has the appearance of a milky white hardened mass. It has no true effect unless ingested. The mass must be ground up first and typically produces a very vile and sour taste if consumed. The worst internal affect is very slight burning, similar to a minor case of heartburn, and possible vomiting from the horrible taste and an upset stomach that is trying to rid the poison from the body.
Liquid State: In the liquid state, the sap has the appearance and composition of clear water. When heated, the sap transitions to its gaseous state. When cooled, the sap hardens into a solid state.
-Gaseous State: In the gaseous state, the sap turns white, like smoke, with a slight black tinge to it from burnt plant parts and has the appearance of light mist that can be dispersed and manipulated like water (Ex. Poison Mist). The direction of the mist depends upon how its emitted from the user. The gaseous state cannot be transitioned back into the liquid or solid state.
Poison Effect(s): [ Post 0 / Turn of Infection/Injection] At this stage there are not any physical symptoms as of yet. This is because the poison is just beginning to soak into the person's skin or tissue.
[ Post 1 / Effect] The affected areas of the skin begin to turn red and become itchy. The skin begins to look slightly irritated. If ingested, the target's mouth will burn slightly and taste very foul [ Post 2 / Effect] The affected areas of the skin continues to itch and become more red. These areas begin to burn slightly from irritation. If ingested, the target may vomit from the foul taste and will begin to feel a slight burning in their throat and stomach (heartburn feeling). [ Post 3 / Effect] The affected areas do not itch as much and mostly feel as though they are burning. Very miniscule blisters begin to form. [ Post 4/ Effect ] The skin is very irritated now and affected areas are very red in color (not tomato red). Pea sized blisters have now formed and the skin burns from that irritation. This effect will last up until the affected areas are healed. Scars will then form (# of posts area has been affected x 1/4 = # of posts for Scar Duration). [Post 5/ Effect] If ingested, burning will slowly begin to fade. Up until this point it has persisted but has not worsened (just feels like minor case of heartburn) and mouth will not taste as bad. May have nausea but vomiting not as likely.
- Misc.:
-Kirigakure Headband [x1]
-Coin Pouch [x1]
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| | | CleverYamanaka Chief Administrator
| Subject: Re: Tsumi Buredo [Dossier] Fri May 02, 2014 7:17 am | |
| Your stats look fine. Some of the gear and equipment look as if to come from US. Most of the more custom material, such as medical pouches, poisons, etc, will be posted here in the future. Near future. And when it comes you'll be more than welcome to switch into it ^^
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| | | Tsumi Buredo Veteran
| Subject: Re: Tsumi Buredo [Dossier] Fri May 02, 2014 12:45 pm | |
| Okiedoke :D thanks a bunch! | |
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