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| | Hestaby's Public Work Bench | |
| | Author | Message |
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Hestaby Section Leader
| Subject: Hestaby's Public Work Bench Sat Apr 19, 2014 1:59 pm | |
| Katon Ninjutsu - C Rank Ninjutsu:
Name: Katon: Gōkakyū no Jutsu [Great Fireball Technique] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 5m Element: Katon [Fire] Description: A technique where chakra is kneaded inside the body and converted into fire. The user, after performing the required hand signs, will bring a hand to their mouth and expel a roaring stream of flame that collects into a large ball in front of the user within the range of this technique.
Name: Katon: Ryūka no Jutsu [Dragon Fire Technique] Rank: C Chakra Cost: 6 Type: Weaponry Range: 7m Element: Katon [Fire] Description: A seemingly guided version of the Great Fireball Technique, this weaponry version requires a length of wire for the fire to travel down at great speeds. After the wire is in place, the user will expel a great flame to race down the wire and collide with target.
Name: Katon: Hōsenka no Jutsu [Phoenix Sage Fire] Rank: C Chakra Cost: 6 Type: Weaponry Range: 10m Element: Katon [Fire] Description: This technique coats a half dozen shuriken in flaming chakra as they are launched at a target. Each of these shuriken can be slightly controlled during their flight, able to curve slightly to the left or the right without any major changes in direction.
Name: Kumo-Ryū Kaengiri [Cloud-Style Flame Beheading] Rank: C Chakra Cost: 5 Type: Weaponry Range: 5m Element: Katon [Fire] Description: Imbuing a blade with fire before using a slashing motion, a shinobi can send a wave of fire towards a target of their choosing.
Name: Exploding Flame Shot Rank: C Chakra Cost: 4 Type: Ninjutsu Range: 5m Element: Katon [Fire] Description: Using their fire natured chakra, a shinobi can gather some into their hands to create a small flaming orb no larger than a baseball. These projectiles, when thrown and making contact with a surface or some form of chakra, erupt in tiny puffs of flame at roughly one half the strength of an exploding tag (D rank wound).
- B Rank Ninjutsu:
Name: Katon: Endan [Flame Bullet] Rank: B Chakra Cost: 8 Type: Ninjutsu Range: 5m Element: Katon [Fire] + Sekiyu [Oil] Description: This technique requires both Katon and Sekiyu for proper execution, as the user forms their handsigns to fill their mouth with a very flammable oil and ignite it upon expulsion. This flaming oil sticks to almost anything, even floating atop water, and making a very useful technique. The oil remains aflame for an entire post after it is expelled from the shinobi’s mouth.
Name: Katon: Haisekishō [Ash Accumulation] Rank: B Chakra Cost: 7 [3 Chakra per Post] Type: Ninjutsu Range: 6m Element: Katon [Fire] Description: After using the required handsigns, a shinobi can expel a large amount of highly combustible ash from their mouth. As this ash accumulates in the direction they are facing, the shinobi can ignite the cloud in a large explosion by closing their teeth together. The longer the ash is collected, the larger the resulting explosion. Every full post this technique is sustained increases the range and size of the explosion by 6m.
Name: Katon: Gōryūka no Jutsu [Great Dragon Fire] Rank: B Chakra Cost: 7 [3 per Change of Direction] Type: Ninjutsu Range: 10m Element: Katon [Fire] Description: Compressing their chakra into a dragon shaped ball of flame, this technique allows a shinobi to expel the flame and control its path towards the desired target (with each shift in direction requiring additional chakra).
Name: Katon: Gamayu Endan [Toad Oil Flame Bullet] Rank: B Chakra Cost: Type: Collaborative Ninjutsu Range: 15m Element: Katon [Fire] + Sekiyu [Oil] Description: This collaborative technique requires one shinobi to breathe a stream of oil while the other provides the fire to ignite the substance and create a massive inferno. These combined techniques make for a much stronger Flame Bullet than other variations, and the liquid stays aflame for 5 posts after the initial technique is used.
Name: Katon: Keshimakuga Hara [Extinguishing Curtain Field] Rank: B Chakra Cost: 8 Type: Ninjutsu Range: 10m Element: Katon [Fire] + Doton [Earth] Description: This technique requires the user to stomp into the earth and split a crack between himself and the opponent (or use an existing crack in the earth). The user then spew fire from their mouth into the crack and allow it to erupt with superheated earth and mud to fall in a boiling shower, similar to lava though nowhere near as hot or deadly.
- A Rank Ninjutsu:
Name: Katon: Dai Endan [Big Flame Bullet] Rank: A Chakra Cost: 10 Type: Ninjutsu Range: 15m Element: Katon[Fire] + Sekiyu [Oil] Description: This much larger version of the Flame Bullet technique again ignites a combustible oil that the shinobi then spews forth from their mouth. This burning oil remains ignited for 2 posts after expulsion and is great for blocking escape routes or tight spaces.
Name: Katon: Karyū Endan [Fire Dragon Flame Bullet] Rank: A Chakra Cost: 11 [6 per Change of Direction] Type: Ninjutsu Range: 15m Element: Katon [Fire] Description: Shinobi using this technique knead their chakra into dragon looking projectiles of flame that erupt from their mouths. One to the left, one to the right, and a third dragon up the middle all snaking their way towards the target makes this technique difficult to dodge. Users can manipulate each dragon individually to shift its direction for an expenditure of chakra.
Name: Katon: Gōenkyū [Great Blaze Ball] Rank: A Chakra Cost: 11 Type: Ninjutsu Range: 20m Element: Katon [Fire] Description: Perhaps the ultimate in fireball techniques, this eruption of fire is spit from the mouth similar to other techniques. The difference comes in the sheer size and power of this fire, the ball itself measuring taller and wider than most human beings or even small houses. It is incredibly destructive.
- Co-operative Ninjutsu:
Name: Katon Renkeijutsu: Karura [Garuda] Rank: C Chakra Cost: 5 Type: Cooperative Ninjutsu Range: 10m Element: Katon [Fire] Description: Requiring a minimum of three shinobi, this technique is a stream of fire that acts as an A rank technique despite its C rank stature.
Name: Goemon [Fire Release Stream] Rank: A Chakra Cost: 10 Type: Cooperative Ninjutsu Range: 25m Element: Katon [Fire] + Fuuton [Wind] + Sekiyu [Oil] Description: Requiring three shinobi, each one fires a stream of their respective element to create a massive attack. Goemon brings about a flood of flaming oil backed with a hurricane force wind. It is incredibly destructive and can easily set a city block or more ablaze. The oil remains aflame for 10 posts beyond the initial ignition.
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| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Mon Apr 21, 2014 12:06 am | |
| Fuuton Ninjutsu - D Rank Ninjutsu:
Name: Fūsajin no Jutsu [Dust Wind] Rank: D Chakra Cost: 3 Type: Weaponry [Fan] Range: 10m Element: Fuuton [Wind] Description: Using a fan, a shinobi can cast dust across the battlefield within range of this technique. This dust is loose and makes hardened surfaces quite slippery and makes footing very unstable.
- C Rank Ninjutsu:
Name: Jūha Shō [Beast Tearing Palm] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 5m Element: Fuuton [Wind] Description: With a swipe of the hand after the proper handsigns, a shinobi can use this technique to send an arc of raging and churning wind towards their desired target. This wind acts as a buffet of razors and quickly carves several shallow cuts on targets.
Name: Fūton Sunabokori [Dust Cloud] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 15m Element: Fuuton [Wind] Description: Expelling a great torrent of air from their mouth, a shinobi can create a dustcloud capable of totally blocking vision and obscuring the battlefield. This dust cloud lasts 2 posts or until another technique blows the dust away.
Name: Fūton: Daitoppa [Great Breakthrough] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 5m Element: Fuuton [Wind] Description: This concussive burst of wind is great for buffeting away projectiles or individuals. The user forms the required handsigns before spewing the wind from their mouth in the direction of their target.
- B Rank Ninjutsu:
Name: Kamaitachi no Jutsu [Sickle Weasel Cyclone] Rank: B Chakra Cost: 8 Type: Weaponry [Fan] Range: 5m Element: Fuuton [Wind] Description: This technique requires a fan to launch a sizeable cyclone towards a target. Should the target touch the edges of the cyclone as it travels towards them, it will drag them into the middle where razor sharp currents will cover the target in sizeable cuts of varying depths and severities.
Name: Wind Release Stream Rank: B Chakra Cost: 6 Type: Ninjutsu Range: 10m Element: Fuuton [Wind] Description: Using the proper handsigns, a shinobi can use this technique to expel a great amount of air from their lungs in any direction they choose. This burst of wind is quite concussive, its power enough to change the direction of a shinobi in midair as they expel it.
Name: Fūton: Tatsu no Ōshigoto [Great Task of the Dragon] Rank: B Chakra Cost: 8 Type: Weaponry [Fan] Range: 10m Element: Fuuton [Wind] Description: A deceptive technique, the results from this ninjutsu only appear in the post following its use. The user swings their fan towards the sky to begin building chakra above until a small tornado drops from the sky to trap a target. So long as the target remains with the range of the technique they are at risk from the tornado dropping from the sky and trapping them behind a wall of forceful wind.
Name: Fūton: Mugen Sajin — Daitoppa [Infinite Sand Cloud – Break] Rank: B Chakra Cost: 7 Type: Cooperative Ninjutsu Range: 10m Element: Fuuton [Wind] + Doton [Earth] Description: Requiring two individuals (One for each nature) of this technique pairs wind with earth to provide a stream of dense particulates. One user provides the loose soil while the other provides an expulsion of air from their mouth to quickly scrape skin from flesh and cause great abrasive damage.
- A Rank Ninjutsu:
Name: Daikamaitachi no Jutsu [Great Sickle Weasel Technique] Rank: A Chakra Cost: 10 Type: Weaponry [Fan] Range: 20m Element: Fuuton [Wind] Description: Using a fan, a shinobi can imbue their wind nature chakra with a razor’s edge before sending several gusts in the direction of their choosing. These gusts have been known to cut through small forests and leave nothing but devastation in their wake as they cut through flesh and wood as if they were nonexistent.
Name: Fūton: Renkūdan [Drilling Air Bullet] Rank: A Chakra Cost: 10 Type: Ninjutsu Range: 20m Element: Fuuton [Wind] Description: Gathering a great amount of chakra into their mouth, the user of this technique expels a single condensed ball of wind at their target. This mass of chakra charged wind is incredibly destructive, clearing out large swaths of land with its force.
- S Rank Ninjutsu:
Name: Ōkamaitachi [The Scythe Weasel] Rank: S Chakra Cost: 13 Type: Weaponry [Fan] Range: 15m Element: Fuuton [Wind] Description: Despite its shorter range, this technique is incredibly powerful. In addition to providing several razor sharp cutting whirlwinds, the clashing streams of wind creates pockets of vacuumed air that draws in projectiles and people. The technique itself is quite devastating and is known for shredding forests to splinters.
Name: Fūton: Fūjin no Jutsu [Dust Cloud Technique] Rank: S Chakra Cost: 12 Type: Ninjutsu Range: 10m Element: Fuuton [Wind] Description: Perhaps the most deadly of Fuuton techniques, it involves several handsigns before the individual releases a stream of air from their mouth. This stream is full of dust, acting as an abrasive, that quickly strips flesh to bone for those unfortunate enough to be exposed to it.
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| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Mon Apr 21, 2014 1:17 am | |
| Raiton Ninjutsu - A Rank Ninjutsu:
Name: Ranshinshō [Body Pathway Derangement] Rank: A Chakra Cost: 11 Type: Eijutsu Range: Touch Element: Raiton [Lightning] Description: With a touch, an experienced medical user can send a charge of electricity through the nervous system to entirely rewire its normal functions. Moving a foot may move a hand and twitching a finger may move your tongue. It requires five posts to fully regain composure and control of the body, after which the technique dissipates.
- S Rank Ninjutsu:
Name: Kuroi Kaminari [Black Lightning] Rank: S Chakra Cost: 13 Type: Fuuinjutsu Range: 5m Element: Raiton [Lightning] Description: This technique is sealed upon a tattoo on the user, who spends the chakra to release it. This black lightning will launch from its seal towards a target of the user’s choosing. This attack is incredibly quick and devastatingly painful.
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| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Mon Apr 21, 2014 12:08 pm | |
| Doton Ninjutsu - C Rank Ninjutsu:
Name: Doton: Arijigoku no Jutsu (Antlion) Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 5m Element: Doton [Earth] Description: This close range technique allows a shinobi to sink the land around them in a conical shape similar to how an Antlion catches its prey. Those stuck in the pit risk being buried alive and suffocated.
Name: Doton: Ganban Kyū [Bedrock Coffin] Rank: C Chakra Cost: 6 Type: Ninjutsu Range: 5m Element: Doton [Earth] Description: This technique allows a user to draw up and use sections of stone from the ground to crush their targets. These sections of earth are quite heavy and capable of severe crushing damage.
Name: Doton: Shinjū Zanshu no Jutsu [Double Suicide Decapitation Technique] Rank: C Chakra Cost: 6 Type: Ninjutsu Range: Touch Element: Doton [Earth] Description: Concealing themselves underground for a moment, the user then grabs a target and drags them underground as they rise above it. This effectively switches their places and leaves the target with just their head and shoulders (But not their arms) above the soil.
Name: Doton: Kengan no Jutsu [Stone Fist] Rank: C Chakra Cost: 5 [2 Per Post] Type: Ninjutsu Range: Self Element: Doton [Earth] Description: Using their earth element to fuse stony earth to their hand, a shinobi can use this technique to increase his defensive capabilities while simultaneously adding weight and stability to his fists via the earth.
Name: Doro: Doryū Taiga [Earth Flow River] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 5m Element: Doro [Mud] Description: After the handsigns of this technique are performed, a shinboi may turn any 1m circle of earth into mud within the range of this technique. This unstable ground is great for slipping up opponents or forcing them away from the user by turning their solid footing into a liability.
Name: Doton: Moguragakure no Jutsu [Hiding Like a Mole] Rank: C Chakra Cost: 5 [2 Per Post] Type: Ninjutsu Range: 15m Element: Doton [Earth] Description: This technique allows a shinobi to hide and travel underground so long as they can supply the chakra to maintain the technique. The technique does have its limits however, only capable of moving a shinobi its range under the earth.
Name: Doton: Doroku Gaeshi [Earth Shore Return] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: Touch Element: Doton [Earth] Description: After forming the required handseals, a shinobi touches the ground in front of them and erects a wall of solid stone in front of him to act as a sturdy defense.
Name: Earth Armor Rank: C/B Chakra Cost: 5/7 [2 Per Post / 4 Per Post] Type: Defensive Ninjutsu Range: Self Element: Doton [Earth] Description: The user’s chakra allows for the formation of rock onto their form in an effort to create a defense. Each rank of this technique lowers the user’s speed by one rank until they are immobile. Despite this major drawback, the stones attached to the form of the user create a very durable armor.
- B Rank Ninjutsu:
Name: Doryūdan no Jutsu [Earth Dragon Bullet] Rank: B Chakra Cost: 7 Type: Ninjutsu Range: 10m Element: Doton [Earth] + Suiton [Water] Description: An Earth and Water user work together to use sodden earth to create a dragon statuette of both elements. The weight and might behind the technique makes it quite formidable and structurally durable against most impacts.
Name: Doton Kekkai: Dorō Dōmu [Earth Dome Prison] Rank: B Chakra Cost: 7 [4 to Repair Damage] Type: Ninjutsu Range: 3m Element: Doton [Earth] Description: Using their chakra, a user of this technique creates a dome of solid earth to capture a target. Beyond being a durable prison for holding objects or captives, the Dome can also be regenerated with additional chakra regardless of damage done to it.
Name: Doton: Otoshibuta [Dropping Lid] Rank: B Chakra Cost: 7 Type: Ninjutsu Range: 10m Element: Doton [Earth] Description: The user creates a giant earthen lid, often with the face of a boar, and allows it to drop from the sky and capture a target. The lid does not damage them, but does work well for containing threats.
Name: Doro: Doryūdan [Mud Dragon Bullet] Rank: B Chakra Cost: 7 Type: Ninjutsu Range: 10m Element: Doro [Mud] Description: This technique creates the maw of a dragon out of mud and from it is fired several projectiles of chakra charged mud. This technique spews out a half dozen projectiles that are fired at high speeds.
Name: Doton: Doryū Jōheki [Earth Style Rampart] Rank: B Chakra Cost: 7 Type: Defensive Ninjutsu Range: Touch Element: Doton [Earth] Description: This technique is great to shift the battlefield or create a last minute defense against incoming techniques. The user will make the required handsigns and the ground either directly in front of them or beneath their feet will rise to form a large and durable wall of earth.
Name: Doton: Doryūha [Earth Flow Wave] Rank: B Chakra Cost: 7 Type: Ninjutsu Range: 10m Element: Doton [Earth] Description: The user forms their handsigns and creates a wave of earth beneath their feet to ride upon or branch off and charge a target within the range of the technique.
Name: Doton: Doryō Dango [Mausoleum Dumpling] Rank: B Chakra Cost: 7 Type: Ninjutsu Range: 10m Element: Doton [Earth] Description: Aided by their chakra, a shinobi can pull up a large chunk of earth close close 3m in radius. This hunk of soil is often then hurled at a target within range, aiming to crush them beneath the massive weight of the gathered earth.
Name: Doton: Iwagakure no Jutsu [Hiding in Rock Technique] Rank: B Chakra Cost: 7 [3 Per Post] Type: Ninjutsu Range: Self Element: Doton [Earth] Description: After forming the required handsigns, a shinobi can change the color of their flesh and clothing to that of stony hues that would camouflage them quite well in caves and mountain ranges. It makes them incredibly hard to spot, especially at a distance, due to their ability to almost disappear against such backgrounds.
Name: Mud Wolf Trap Rank: B Chakra Cost: 8 Type: Fuuinjutsu Range: 15m Element: Doro [Mud] Description: By opening a scroll and placing it in the earth with the expenditure of the required chakra, this trap will expel four wolves made of mud from the scroll as soon as someone other than the user of the technique steps foot into the range of it. These wolves will regenerate any damage done to them (requiring one post) and will hunt as a pack, tracking their target via their chakra signature. These wolves dissipate after 3 posts.
- A Rank Ninjutsu:
Name: Doton: Domu [Earth Spear] Rank: A Chakra Cost: 11 [8 Per Post] Type: Ninjutsu Range: Self Element: Doton [Earth] Description: After forming the proper handseals, a shinobi can harden their skin to nearly impenetrable stone. Without proper strength or equipment, this nigh impregnable defense acts as quite the trump card on the battlefield.
Name: Doton: Doryūheki [Earth Style Wall] Rank: A Chakra Cost: 10 Type: Ninjutsu Range: Touch Element: Doton [Earth] Description: Using their earth natured chakra, a shinobi can form the required handsigns and erect an incredibly sturdy wall of earth. This is the pinnacle of such techniques, the walls usually much larger than other variations and able to withstand some of the strongest techniques.
Name: Doton Kage Bunshin [Mud Shadow Clone] Rank: A Chakra Cost: Type: Ninjutsu Range: 50m Element: Doton [Earth] Description: This style of clone is made of mud and acts similar to Shadow Clones. A solid blow can disrupt the clone but additional chakra can ensure the survival of the earthen creation. Any memories or experiences of the Clone will return to the original as soon as the clone is dispersed. Like all clones, if it leaves the range zone from the user of the technique it is immediately dispersed.
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| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Mon Apr 21, 2014 1:18 pm | |
| Suiton Ninjutsu - D Rank Ninjutsu:
Name: Kirigakure no Jutsu [Hidden Mist Technique] Rank: D Chakra Cost: 3 [1 Per Post] Type: Ninjutsu Range: 10m Element: Suiton [Water] Description: This technique uses the natural moisture in the air to create a dense mist that totally blinds all shinobi within it. This mist will remain until the technique is ended or something blows the mist away and restores the vision of all within it.
- C Rank Ninjutsu:
Name: Mizu Bunshin no Jutsu [Water Clone] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 20m Element: Suiton [Water] Description: After the necessary handsigns are preformed, the user creates an exact replica of themselves out of water. This clone can act independently of the user but must remain within the range of the technique or else it disperses immediately.
Name: Suirō no Jutsu [Water Prison] Rank: C Chakra Cost: 5 [2 Per Post] Type: Ninjutsu Range: Touch Element: Suiton [Water] Description: This technique allows a user to trap another inside an orb of water. So long as the user remains in physical contact with the orb of water, it restricts the movement of any who might be trapped inside as they slowly lose their breath and drown in the bubble.
Name: Suiton: Kokuu no Jutsu [Black Rain] Rank: C Chakra Cost: 6 Type: Ninjutsu Range: 5m Element: Sekiyu [Oil] Description: After forming the required handsigns, a shinobi can summon a black rain to pour over the battlefield for a short time. The black liquid itself is highly flammable, and any open flame could set the results of the downpour ablaze.
Name: Suiton: Daibakufu no Jutsu [Great Waterfall] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 5m Element: Suiton [Water] Description: Requiring a nearby water source, the user will perform the proper handsigns to pull a great pillar of water skywards from the water source and use its weight and momentum to crash down upon a nearby target. Such concussive forces may not be deadly but can cause great damage nonetheless.
Name: Hiding in Water Rank: C Chakra Cost: 5 [2 Per Post] Type: Ninjutsu Range: Self Element: Suiton [Water] Description: Requiring the proper handsigns and that the user remain absolutely still in their hiding place, this technique can obfuscate one from view in waters as shallow as puddles. This ability to hide allows one to prepare ambushes by lying in wait to spring from their aquatic hiding places.
Name: Suiton: Mizuame Nabara [Syrup Starch Capture Field] Rank: C Chakra Cost: 5 Type: Ninjutsu Range: 5m Element: Suiton [Water] Description: After performing the handsigns, a shinobi can spew this viscous liquid from their mouth. The liquid itself is incredibly sticky and is great at trapping those who are caught in it unaware. This fate can be avoided, but only via the use of the Water Walking technique BEFORE their feet become ensnared.
- B Rank Ninjutsu:
Name: Suiton: Bakusui Shōha [Exploding Water Colliding] Rank: B Chakra Cost: 8 Type: Ninjutsu Range: 10m Element: Suiton [Water] Description: After forming the required handsigns, the user then expels a great amount of water from their gullet for use in other jutsu. This great amount of water is quite forceful and can knock people away with the mighty current.
Name: Uramiame [Grudge Rain] Rank: B Chakra Cost: 7 [3 Per Post] Type: Cooperative Ninjutsu Range: 10m x Number of Users Element: Suiton [Water] Description: Perhaps one of the greatest siege techniques in existence, Grudge Rain is best used with several shinobi at once. For each shinobi participating the area of the technique expands by 10m. All hold a single handsign to create a rainstorm to pour down upon their intended victims. Those caught in the rain lose X amount of chakra per post, where X is equal to the number of shinobi performing the jutsu.
- A Rank Ninjutsu:
Name: Suiton: Goshokuzame [Five Feeding Sharks] Rank: A Chakra Cost: Type: Ninjutsu Range: 25m Element: Suiton [Water] Description: Using the correct handsigns and placing a palm on the surface of water allows a user to generate five frenzied sharks. These sharks hunt out any prey in the water that the user decides. These sharks last four posts before dissipating. These aquatic shark forms are incredibly ferocious and quick in the water.
Name: Suiton: Teppōdama [Water Bullet] Rank: A Chakra Cost: 10 Type: Ninjutsu Range: Element: Description: The user performs the proper hand signs and collects chakra into their mouth before using this technique to spew out three condensed balls of water roughly the size of watermelons. Beyond the fact that these projectiles are launched at a quite a high speed, upon contact with a surface do these water orbs erupt with the ferocity of a typhoon to compound their damage potential.
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| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Wed Apr 23, 2014 6:36 pm | |
| Fuinjutsu - D Rank Fuinjutsu:
Name: Shikoku Fūin [Finger Carving Seal] Rank: D Chakra Cost: 3 Type: Ninjutsu Range: Touch Element: None Description: This technique allows a shinobi to use their chakra to carve messages and fuuinjutsu into various surfaces, from stone to human flesh.
- C Rank Fuinjutsu:
Name: Portable Water Field Rank: C Chakra Cost: 6 Type: Fuuinjutsu Range: Touch Element: Suiton [Water] Description: Requiring a prepared scroll, this seal is undone with a single handseal and the touching of said scroll once open. The seal unleashes several hundreds of gallons of water to create a huge puddle on the battlefield and give plenty of water to manipulate.
- B Rank Fuinjutsu:
Name: Beast Sealing Technique Rank: B Chakra Cost: 7 Type: Fuuinjutsu Range: 10m Element: None Description: This technique requires no preparation, making it an incredibly flexible fuuinjutsu. Upon the use of this technique, a shinobi will place their hands on a spot and allow chains of chakra to lash out and attempt to grab a target. Once ensnared, the target is basically leashed to the spot where the seal was created.
Name: Five Elements Seal Rank: B Chakra Cost: 8 Type: Fuuinjutsu Range: Touch Element: None Description: This technique disrupts the ability to use flowing chakra for techniques. Upon application of this seal, victims will be unable to access chakra required for more than C rank techniques for the remainder of the topic unless the seal is broken or unsealed.
Name: Gofū Kekkai [Five Seal Barrier] Rank: B Chakra Cost: 7 Type: Fuuinjutsu Range: 50m Element: Description: This jutsu is great at keeping doors closed and gates locked. The placement of five tags across a 50m radius allows for a single tag to keep a door, gate, boulder, etc firmly in place and sealed from all intrusions. Even Clairaudience and Clairvoyance styled sensory jutsu.
- A Rank Fuinjutsu:
Name: Nunoshibari no Jutsu [Cloth Binding Technique] Rank: A Chakra Cost: 10 Type: Fuuinjutsu Range: Touch of the Cloth Element: None Description: This technique is the perfect isolation. Using a giant roll of cloth, a shinobi enshrouds their target and binds them to the point of immobility almost as soon as the cloth touches the target. A tag is then placed on the outside, causing the appearance of written kanji like chains, thus totally sealing the object inside. It cannot be summoned, nor use any abilities while bound like this.
- S Rank Fuinjutsu:
Name: Memory Erasing Seal Rank: S Chakra Cost: 13 Type: Fuuinjutsu Range: 5m Element: Description: The user places both hands on the floor and creates a massive seal that measures a 5m radius. Any who are in this seal at the beginning of the next post immediately lose all memories permanently. Including the caster.
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| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Mon Apr 28, 2014 9:30 pm | |
| Technique Multiplier: x5
All techniques must be assigned one of these numbers (according to rank) to allow for a measuring of the Jutsu's cost. Once these costs are approved, the final cost will be multiplied by 5.
E: 1 D: 3 C: 5 B: 7 A: 10 S: 12
Last edited by Hestaby on Mon Apr 28, 2014 9:59 pm; edited 1 time in total | |
| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Mon Apr 28, 2014 9:32 pm | |
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Introduction A character's abilities and traits are what make them who they are. It is the essence of mastering a character in combat, and we approach it so as to offer maximum customization to you in your character designing process. From your character's chakra reserves, to his skill with ninjutsu, or any other specialty, you will be able to build your character as you wish by increasing his or her levels in various areas. It is in this way that your character can study under numerous fields, and acquire teachings from all kinds of masters. The system revolves around a series of statistic fields, such as "speed, strength, endurance, etc" which you build through character development. Fueled by actually RPing, you will earn points and spend them as character experience in order to achieve greater levels of power in any of the numerous fields. To start, each member will have [insert amount here] experience points which they'll distribute for their character's starting stats. It is important to remember, however, that the "Experience" currency which purchases jutsu, gear, stat points, or other custom material is one in the same.
Among these stats, there are two basic categories, Character Trait Skills, and Character Specialty Skills. Character Trait Skills are in charge of your character's overall physical ability, including such areas as speed, strength, endurance, and chakra flame. Character Specialty Skills influence any given character's mastery over whichever fields of study, be it ninjutsu, genjutsu, or the art of puppetry. By gradually increasing the level of these independent categories, done by RPing, your character will become more and more developed. Below are all of the basic stats your character will start out with, explained a bit for the sake of clarification. Category Summary Basics.
- Fortitude [Strength] Fortitude governs your character's overall physical strength. The higher the level of this area, the stronger your character will be.
- Vitality [Endurance] Vitality is responsible for a character's endurance, and stamina. Essentially, a character's innate defense.
- Agility [Speed] In charge of a character's speed in basic movement, attacks, defenses, and fine motor control.
- Chakra Flame [Energy] The heart of the ninja, one's chakra is the fuel through which jutsu are born. How much do you want?
- Perception [Sensory] The Sensory trait defines both your character's overall physical senses, as well as chakra sensory.
- Whisper Step [Stealth] Primarily, shinobi or ninja are assassins. Stealth, and the ability to move unseen is key.
Ninja Art [Hand Seals] More than merely moving quickly, it is the ability to formulate chakra at high speeds in order to produce jutsu.
- Ninjutsu [Ninja Techniques] Ninjutsu (忍術; Literally meaning "Ninja Techniques"), is a term referring to almost any technique which allows a shinobi to do something that they otherwise would be incapable of doing. Unlike genjutsu the effects of ninjutsu are real.
- Iryō [Medical Ninja Techniques] Medical Ninjutsu (医療忍術, Iryō Ninjutsu; Literally meaning "Medical Ninja Techniques") is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or anothers' body, practised by shinobi categorised as "medical-nin".
- Genjutsu [Illusionary Techniques] Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory.
- Fūinjutsu [Sealing Techniques] Fūinjutsu (封印術; Literally meaning "Sealing Techniques") are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to unseal objects either from within something or someone.
- Kugutsu no Jutsu [The Puppet Technique] Kugutsu Ninjutsu (傀儡の術; Literally meaning "Puppet Technique") is a unique ninjutsu fighting style using chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet.
- Taijutsu [Body Techniques] Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of techniques and refers to any techniques involving the martial arts or the extension of natural human abilities.
- Bukijutsu [Weaponry Techniques] Bukijutsu (武器術; Literally meaning "Weapon Techniques") are techniques that entail the use of any handheld weapons in combat, be they bladed, long range, tactical, or otherwise.
The Statistic Card. In order to keep track of each character's individual statistics, and in order to have your information on hand should the need arise, NarutoR has designed statistic cards for your use! On these stat cards, you'll be able to update your character's information and store it in your signature for easy viewing among other members. This will also make your character's information readily available to staff members, and those around the community who wish to RP with you. Below is an example of a stat card before any points have been distributed; meaning each stat remains at zero. For further reading and information on the stat cards, different backgrounds, and help on figuring out the coding or mechanics, please be sure to look at our [insert: Statistic Card Mechanics Guide].
Uzumaki Naruto | Ninjutsu | 0 | Fortitude | 0 | Iryō | 0 | Vitality | 0 | Fūinjutsu | 0 | Agility | 0 | Kugutsu | 0 | Chakra Flame | 0 | Taijutsu | 0 | Evasion | 0 | Genjutsu | 0 | Stealth | 0 | Bukijutsu | 0 | Ninja Art | 0 |
Advancing Skills. Simply put, one has to RP in order to gain Experience points. Once these Experience points have been obtained, the member is able to spend them on numerous things, be it jutsu and equipment, or actually building their character's growth. This is done through claiming skill points, at the cost of your experience, which can then be used to level up any given skill on the statistic card; this includes both Character Trait Skills, and Character Specialty Skills. By placing these skill points, you will increase the level of your character's skill in that given area, allowing you to unlock differing levels of power throughout your arsenal. All skills begin at zero, and cannot go beyond one hundred. Sometimes, this can mean mastering a new level of jutsu, while other times it can mean becoming adept with weaponry, or surpassing your previous level of speed and strength. [Add in information about purchasing these skill points, after the evaluation/PAC/whatever system is put in place.] When placing your points, it is important to know how many points in one area means what. What level does your speed or strength have to be to be in order to be considered at jounin level? Below details what level means what in this statistic system, in terms of each category's specific levels.
Advancing Characters. As a ninja grows and becomes more and more powerful, they rank up in the shinobi world. Whether this be a rank officially granted from a Hidden Village, or that of a criminal's rank in the international Bingo Books, these are the marks of real development among the dedicated ninja. Furthermore, with each new rank, any given shinobi must prove themselves worthy by becoming stronger in numerous areas. As such, one ranks up by advancing numerous categories on their rank cards to meet the standards of the new rank. Below is a summarized list of prerequisites needed in order to achieve these ranks.
Alright, so we know that in order to advance from Genin to Chuunin, you'll have to get a total of four stats to level 25. For example, this could mean having your chakra flame, endurance, ninjutsu, and taijutsu each at least increased to level 25. For a genin to get all of the way to Jounin rank, they'll have to have six of their skills ranked at level fifty. In the process, they will have gone through the other ranks, as well. Skills Through The Ranks.
Character Trait Skills.
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- 0-4 Points | E Rank: 50 - 100 lbs.
- 5-9 Points | D Rank: 100 - 150 lbs.
- 10-24 Points | C Rank: 200 - 250 lbs.
- 25-39 Points | B Rank: 300 - 350 lbs.
- 40-49 Points | Exp. B Rank: 350 - 375 lbs.
- 50-79 Points | A Rank: 400 - 450 lbs.
- 80-89 Points | Exp. A Rank: 450 - 500 lbs.
- 90-94 Points | S Rank: 500 - 600 lbs.
- 95-100 Points | Exp. S Rank: 600 - 675 lbs.
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- 0-4 Points | E Rank: Shinobi of this level have the minimal endurance, rendering them little beyond an average human. Shinobi of this level are able to take a few punches before being unable to continue on. They're stamina is also low, allowing for a few minutes of running and top level movement before tiring.
- 5-9 Points | D Rank: A shinobi of this durability is still certainly vulnerable to most all forms of attack, though they are a little better than their E rank variant in dealing with damage. There is some sense of fitness, with a basic stamina attached. It is probable that you work out occasionally, and run a few laps.
- 10-24 Points | C Rank: You're beginning to become more durable, not overwhelming though not entirely unimpressive, shinobi can take some damage before caving in. That said, they are still altogether human. Stamina is extended, and fitness is opened up a bit, allowing for longer running and activity before hitting exhaustion.
- 25-39 Points | B Rank: With the stamina of a professional athlete, and the endurance offered at this level of specialization, a shinobi is able to take numerous heavy hits before falling down in battle. Able to run a marathon with ease, a shinobi's stamina starts to become less and less an issue.
- 40-49 Points | Exp. B Rank: The shinobi now is beginning to really develop a thick skin, able to take powerful attacks and remain alive. In battle, you stop worrying about a heavy punch, and instead worry about being thrown through the wall; larger attacks are a quicker way to lay waste to your endurance.
- 50-79 Points | A Rank: Of the elite, your endurance is now a powerful part of your fighting ensemble. With a stamina and durability that far surpasses that of most others, you can take substantial amounts of damage before throwing in the towel. Stamina is no longer a concern to these shinobi, and even some lower level attacks pose minor threat.
- 80-89 Points | Exp. A Rank: A step away from being ultimate, this level of endurance is achieved by only some of the most developed, and sturdy shinobi. Be it a powerful vital force, or a trained resistance to damage and fatigue, these shinobi are tanks in their own right. Depending on the injury, these ninja are able to continue battling even after the loss of a limb.
- 90-94 Points | S Rank: Rarely obtained, and extremely dangerous, these shinobi are able to put off massive amounts of damage before bending under the pressure of battle. While fatal blows will still destroy characters of this tier, such as decapitation, these ninja can be thrown through walls, or continue on after the loss of a limb with apparent ease.
- 95-100 Points | Exp. S Rank: Like a god, these shinobi are the masters of durability, and the kings of defense. Able to sustain damage over extended amounts of time, these shinobi are able to battle for hours upon hours with their equally matched foes. Attacks of the D and even C rank level post little direct threat to these shinobi.
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- 0-4 Points | E Rank: 6 mph - 12 mph
- 5-9 Points | D Rank: 12 mph - 18 mph
- 10-24 Points | C Rank: 18 mph - 25 mph
- 25-39 Points | B Rank: 25 mph - 35 mph
- 40-49 Points | Exp. B Rank: 35 mph - 45 mph
- 50-79 Points | A Rank: 45 mph - 55 mph
- 80-89 Points | Exp. A Rank: 55 mph - 65 mph
- 90-94 Points | S Rank: 65 mph - 85 mph
- 95-100 Points | Exp. S Rank: 85 mph - 100 mph
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- 0-4 Points | E Rank: 100 points
- 5-9 Points | D Rank: 120 points
- 10-24 Points | C Rank: 160 points
- 25-39 Points | B Rank: 220 points
- 40-49 Points | Exp. B Rank: 260 points
- 50-79 Points | A Rank: 350 points
- 80-89 Points | Exp. A Rank: 400 points
- 90-94 Points | S Rank: 500 points
- 95-100 Points | Exp. S Rank: 550 points
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- 0-4 Points | E Rank: Inexperienced perceptive abilities, an untrained eye that sees what it needs to see. 20/20 vision by all technicalities. Additionally, shinobi of this tier have no perception of foreign chakra apart from their own.
- 5-9 Points | D Rank: Rather average senses in their entirety, these ninja are similar to their previous E rank tier. The main difference being that these shinobi begin to develop an understanding of how foreign chakra feels, though nothing at all concrete.
- 10-24 Points | C Rank: Starting to become rather perceptive, though still with average eyes, these shinobi can see most things in relative clarity even during combat. Additionally, they are able to pick up on extreme chakras from unique individuals.
- 25-39 Points | B Rank: Now adept in the area of perception, focusing amongst activities or combat is not an issue. These shinobi can make do in low lighting, as well as begin to differ between more powerful and weaker chakras, barely.
- 40-49 Points | Exp. B Rank: Much like the previous rank, these shinobi are trained to see the details that count. Experienced ninja of this tier are able to distinguish between powerful and weak chakra/individuals within relative proximity, and after focus.
- 50-79 Points | A Rank: Now elite in the area of sensory information, these shinobi are able to peer through darkness, fogs, or smokes with enough focus and prior adjustment. These shinobi are able to differentiate between an individual's chakra, and feel chakras within the proximity of about ten meters from their person. Sometimes, the user must remain stationary to use this ability, should he or she be amongst large groups.
- 80-89 Points | Exp. A Rank: Able to hear quiet footsteps, far off whispers, or smell traces of smoke from impressive distances, these shinobi are sensory masters, able to now actually distinguish someone's basic chakra elemental natures. Advanced natures are not as easily identified, unless previously encountered by the sensory shinobi. Using this sensory ability requires great concentration, but with quick results.
- 90-94 Points | S Rank: Perhaps some of the most perceptive shinobi in the world, these ninja are able to see and notice patterns where others would not. Now, these shinobi are able to depict someone's chakra signature, and chakra natures within twenty meters from their person, essentially making them fully blown sensory ninjas.
- 95-100 Points | Exp. S Rank: Masters of all senses, these ninja are able to feel another member's chakra, or the chakra of another individual from up to twenty five meters from their person. These shinobi are so skilled to the point that they can depict another individual's chakra natures, chakra amount, and sometimes even the state of their chakra; they'll be able to tell if the chakra is under the influence of some kind of genjutsu, fuuinjutsu, or otherwise.
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- 0-4 Points | E Rank: Untrained, minimal experience in matter of stealth. Movement is average, and the user has no ability to conceal their chakra to the public.
- 5-9 Points | D Rank: Relatively untrained, the shinobi is able to move a bit more carefully, though it's certainly not anything that'd fool experienced shinobi. These shinobi are just barely able to feel and recognize their own chakra source, but can do nothing to hide it. These ninja are starting to develop a natural affinity towards camouflage and hiding.
- 10-24 Points | C Rank: Quick and light on their feet, these shinobi have started to hone their affinity towards stealth. Now, these shinobi make little to no noise when moving, and can find cover in many areas. That said, they're still inexperienced in concealing their own chakras, and are still victim to detection on that basis; of course, it is possible to detect these ninja using other methods, within reason.
- 25-39 Points | B Rank: At a chuunin's level, these ninja have excelled above and beyond their C rank counterparts, and begun to take a step in the direction of mastery in this particular area. These shinobi are able to move without making much or any noise, and are able to conceal their chakra to sensory ninja of the B rank. Additionally, they are able to partially hide themselves from sensory ninja of the Exp. B rank skill level, clouding their results and making them unclear, but not erasing them entirely.
- 40-49 Points | Exp. B Rank: Now able to completely defy a B rank sensory type ninja, and even stifle an Exp. B rank sensory level shinobi, these shinobi now cloud the sensory information from A rank chakra sensory individuals, without erasing the detection completely. This means that the sensory ninja may have an issue pin pointing exactly where the chakra is coming from, as well as trouble finding anything specific within the chakra.
- 50-79 Points | A Rank: Elite now, these shinobi are able to move about with the stealth skills of a black ops unit member. Sounds are rare, and hiding is an easy feat to accomplish. Now, these shinobi are able to defend themselves against most all sensory ninja in that they can conceal their chakra flame and details entirely, hiding the secrets therein. This can hide from both A rank, and Exp. A rank sensors, while even clouding the effects of S rank chakra sensors.
- 80-89 Points | Exp. A Rank: The real skill set of a ninja, or assassin, you are now able to move amongst the shadows and avoid detection with ease. As experienced, stealth using shinobi, they're able to conceal their chakra from S rank sensors completely, and so much as cloud the sensory information from Exp. S rank sensors.
- 90-94 Points | S Rank: While you're not invisible, you'd hardly notice the difference. These shinobi are the kind that can easily be behind the scenes, and you'd never find out. Infiltration and camouflage is an easy task for these individuals. Members of this level can conceal themselves entirely from all levels of chakra sensory information.
- 95-100 Points | Exp. S Rank: The shadow warrior, and at the point of complete stealth, these shinobi make no noise upon moving, and can hide themselves nearly entirely within reason. Leaving no trace of themselves, it is nearly impossible to find a stealth devoted ninja of this level, even when they hang from right under your nose. Needless, to say, these individuals are able to conceal their chakra to any and all. The perfect assassins, and some of the most dangerous shinobi.
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- 0-4 Points | E Rank: Basic, slow hand seal movement.
- 5-9 Points | D Rank: Still basic, and relatively slow. A bit quicker in the formation of familiar jutsu.
- 10-24 Points | C Rank: Efficient, but by no means a master. A genin's skill level, increasing with familiarity.
- 25-39 Points | B Rank: Quick, and precise, these shinobi have all but memorized and become comfortable with hand seals.
- 40-49 Points | Exp. B Rank: Mastered to the point of blurred hand movement during hand seals formation.
- 50-79 Points | A Rank: Blurred hand movement with ease. Able to use one handed seals on all jutsu of the B rank and lower.
- 80-89 Points | Exp. A Rank: Even quicker blurred hand movement. Able to use one handed seals on jutsu up to A rank.
- 90-94 Points | S Rank: Masters of hand seals formation, these shinobi are able to use one handed seals on jutsu of S rank level, as well as discard hand seals altogether on jutsu of the B rank level and below; though, they will still take as much time to activate these jutsu as they would when using hand seals.
- 95-100 Points | Exp. S Rank: The user is able to make his or her own hand signs, and/or formulate chakra as they wish with their abilities. Jutsu are nigh instant upon activation, launching themselves towards the opponents. Only jutsu of the S rank level require hand seals now, and even that is a quick process. With such an understanding of hand seals, shinobi of this level are able to actually predict some jutsu based on the hand seals involved; this only applies to Almanac Jutsu [INSERT LINK HERE], not custom jutsu.
Character Specialty Skills.
- 0-4 Points | E Rank: The shinobi is able to use E rank jutsu of that specific specialty.
- 5-9 Points | D Rank: The shinobi is able to use D rank jutsu of that specific specialty.
- 10-24 Points | C Rank: The shinobi is able to use C rank jutsu of that specific specialty.
- 25-39 Points | B Rank: The shinobi is able to use B rank jutsu of that specific specialty.
- 40-49 Points | Exp. B Rank: The shinobi is able to use B rank jutsu with the Exp. B rank requirement.
- 50-79 Points | A Rank: The shinobi is able to use A rank jutsu of that specific specialty.
- 80-89 Points | Exp. A Rank: The shinobi is able to use A rank jutsu with the Exp. A rank requirement.
- 90-94 Points | S Rank: The shinobi is able to use S rank of that specific specialty.
- 95-100 Points | Exp. S Rank: Th shinobi is able to use S rank jutsu with the Exp. S rank requirement.
[THIS WILL BE IN A SPOILER LIKE THE ONES ABOVE. I'LL EXPLAIN THE EXP JUTSU REQUIREMENT, BUT IT WILL MEAN CHANGING THE TEMPLATE ONCE MORE, THOUGH I THINK IT'S SOMETHING I CAN DO IF YOU DONT WANT TO DO IT.]
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| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Mon Apr 28, 2014 9:54 pm | |
| Basic Weaponry Reference:Name: Kunai Appearance:- Spoiler:
The Kunai is a ninja's dagger, made of iron and colored black. White taping is wrapped around the grip for a strong grip, and is only non-metal part of the weapon. The blade is more or less shaped like a diamond, long and thin, sharp on the edges. Lastly is the ring on the butt of the handle, where wire can be threaded through. The entire weapon is ten inches long, but the blade is six of those inches. Rank: E Range: Six Inches | Throwing Range Descriptions: The kunai is one of the most common ninja tools seen throughout the world, used almost by all. It is a black dagger designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it. One very common strategy is to attach an explosive tag to the end of the kunai, creating a dangerous projectile. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------Name: Shuriken Appearance:- Spoiler:
The Shuriken is a sharpened, four-pronged, iron throwing star, colored black. They are small and can easily fit between one's knuckles, and they have a hole through the center that is useful for grabbing the stars with a finger without cutting oneself. From point to opposing point, the shuriken is four inches long. Rank: E Range: Throwing Range Descriptions: The Shuriken are made to be thrown to pin down and even prove fatal to enemies if thrown in the right areas. Their aerodynamic design allows them to travel farther than Kunais when thrown, and have the unique capability to 'ride' on the wind like a boomerang, allowing an experienced weaponry user to curve their projectile when thrown correctly. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------Name: Senbon Appearance: - Spoiler:
Senbon are thin silver iron needles that are incredibly discreet; the assassin's tool. They have a point on both ends that is razor sharp, and is so thin that it's difficult to see, especially when in flight. Rank: E Range: Throwing Range Descriptions: These weapons are small, making them very difficult to spot, moreso when in flight. But it goes beyond that with its thin design; they are virtually silent to the normal human ear, and with their aerodynamics can travel faster and farther than shuriken or kunais. The drawback is that they have very little killing power. It takes a weapons master or somebody with knowledge on the right spots to hit with the needles for them to be especially effective. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------Name: Ninja Wire Appearance:- Spoiler:
Ninja Wire is an incredibly thin steel wire specially made for combat. It is nearly as thin as a human hair, making it very difficult to spot. However, it catches the light incredibly well, causing it to be one of the wire's main weaknesses. Rank: E Range: Length of Wire Used Descriptions: This wire may be almost as thin as a human hair, but is still durable enough to perform a variety of tricks such as rappelling, manipulating weapons, setting traps, or binding and restricting the movements of an opponent. Simple weapons such as kunais, senbon, and shuriken take time to cut through the wire, and raw strength is very ineffective against break the wires. However, this wire is susceptible to the Rope Escaping Technique taught to Academy Students. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------Name: Explosive Tag Appearance:- Spoiler:
An unorthodox looking item to be considered a weapon, the Explosive Tag is arguably the most powerful weapon in the academy student's arsenel. It is a 3 by 6 inch piece of paper with a red border and a kanji seal on one side known universally as the explosive seal. Rank: E Range: 1 meter diameter Special Abilities: Having been infused with chakra during creation, the tag is merely a medium for the explosive seal to activate, which unleashes a fiery explosion one meter in diameter, consuming the tag and seal in the detonation. This seal can either be activated with a one-handed snake seal, or by manually lighting the tag on fire. It takes five seconds for the tag to explode once lit by fire. Descriptions: On the side of the tag opposing the seal, there is an light adhesive layer that allows the tag to stick onto a variety of surfaces, or otherwise the tag can be attached to the end of throwing weapons. They will explode even in the rain and water, though their range and effectiveness will be cut in half. If the seal is severed or destroyed prematurely, the ability cannot be activated. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------Name: Makibishi Appearance:- Spoiler:
Makibishi are small, incredibly sharp objects that look like a flat metal square had been bent at a curved ninety degree angle. When they are thrown they tend to land in a way where there is always a sharp tip pointing upwards. They are capable of piercing two inches up off the ground. Rank: E Range: 2 Inches High Descriptions: Makibishi are considered a makeshift trap, meaning to be thrown in large groupings along the floor to create a small field of spikes. They are strategically used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. They are razor sharp, and durable enough to pierce through all types of fabrics and footwear, excepting hardwood, metal, and rock. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------Name: Smoke Bomb Appearance:- Spoiler:
The smoke bomb is a small spherical bomb with a multitude of yellow strips wrapped around it. It is light and feels as though it is hollow. The ball itself is made of plastic, and the entire thing is one and a half inches in diameter. Rank: E Range: 4 meter diameter (+1 meter per post) Descriptions: The smoke bomb is a small utility bomb which explodes upon a heavy impact (such as being thrown at the ground). It releases either a cloud of gray or white smoke that spans two meters in every direction very swiftly, and expands a meter in diameter for each post after the initial. At the beginning of the fourth post, the smoke begins fading and completely disappears by the end of the post. Normal human eyes can see only one foot through the smoke, and if inhaled causes minor irritation of the throat. Primarily, this is used to hinder the vision of opponents or conceal themselves when performing an attack or maneuver. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------Name: Flash Bomb Appearance:- Spoiler:
Modeled after the base of the smoke bomb, flash bombs look like a small spherical object wrapped up in brown paper. However, it dons the kanji seal for 'light' on its surface. It is slightly bigger than the smoke bomb, being two inches in diameter. Rank: E Range: Eyesight | Must be within 15 meters Special Abilities:Having been infused with chakra during creation, the bomb utilizes this chakra to unleash a blinding bright light over a short duration, consuming the tag and seal in the detonation. This seal is activated with a one-handed tiger seal, and unleashes the light for one full post. Anyone who looks directly at the light while it is active will be blinded for the remainder of the post, and fading over the next. -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- | |
| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Mon Apr 28, 2014 9:55 pm | |
| Weapon Holding Limits Through The Ranks:This refers to the amount of basic weapons that each ninja can have depending on what rank they are. This, in part, coincides with the fact that genin cannot carry large amounts of weight as easily as some of the higher ranks. Basic equipment covers kunai, shuriken, senbon, explosive notes, ninja wire, makibishi, smoke bombs, and flash bombs. For reference guides on these weapons, look below the limits in order to read about each one.Genin | C Rank:-Kunai - 5x -Shuriken - 10x -Senbon - 10x -Ninja Wire - 10 meters -Explosive Tag - 5x -Makibishi - 10x -Smoke Bomb - 2x -Flash Bomb - 1x -Small Scroll – 1x -Ink Brush – 1x Chuunin | B Rank:-Kunai - 10x -Shuriken - 15x -Senbon - 15x -Ninja Wire - 15 meters -Explosive Tag - 7x -Makibishi - 15x -Smoke Bomb - 2x -Flash Bomb - 2x -Small Scroll – 2x -Ink Brush – 1x Jounin | A Rank:-Kunai - 15x -Shuriken - 20x -Senbon - 20x -Ninja Wire - 20 meters -Explosive Tag - 9x -Makibishi - 20x -Smoke Bomb – 3x -Flash Bomb - 3x -Small Scroll – 3x -Medium Scroll -1x -Ink Brush – 1x -Small Scroll – 5x -Medium Scroll -2x -Large Scroll – 1x -Ink Brush – 1x Kage/Sannin | S Rank:-Kunai - 20x -Shuriken - 30x -Senbon - 30x -Ninja Wire - 25 meters -Explosive Tag - 11x -Makibishi - 25x -Smoke Bomb - 3x -Flash Bomb - 3x -Small Scroll – 8x -Medium Scroll -5x - Large Scroll -2x -Ink Brush – 1x | [/color]
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| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Tue Apr 29, 2014 6:31 pm | |
| Genjutsu
Name: Rank: Chakra Cost: Type: Ninjutsu Range: Trigger: Description:
Name: Kokuangyo no Jutsu [Bringer of Darkness] Rank: A Chakra Cost: 10 [4 Per Post] Type: Genjutsu Range: 5m Trigger: Handsigns Description: This technique, once triggered, removes the site of a victim. Leaving them in this darkness allows for them to be easy prey for the user of this technique if their other senses are not honed to adapt to total darkness.
Name: Cat Genjutsu Rank: B Chakra Cost: 6 Type: Genjutsu Range: 10m Trigger: Focus on a small shiny orb Description: This technique summons a half dozen spectral ninneko (Cat ninjas) to attack the victim who has become the target of this technique. The ninneko dissipate and reform after being damaged and continue their attack for four posts or until the technique is dispelled.
Name: Magen: Narakumi no Jutsu [Demonic Illusion: Hell Viewing Technique. Rank: D Chakra Cost: 3 Type: Genjutsu Range: 10m Trigger: A Swirl of Leaves Around the User Description: This technique forms horrific and gruesome scenes around the victim to help destabilize their emotions and confidence in any situation. These scenes are created entirely by the user of the technique and therefore they usually require some knowledge of their opponent to be effective.
Name: Magen: Jubaku Satsu [Demonic Illusion: Tree Binding Death] Rank: B Chakra Cost: 8 Type: Genjutsu Range: 3m Trigger: Tree leafs being dropped by the user Description: This technique causes the victim to see a tree burst forth from the ground and bind them to its trunk as it grows. This leaves a person to perceive themselves as totally immobilized and a helpless enemy for the user to attack.
Name: Utakata [Ephemeral] Rank: A Chakra Cost: 11 [4 per Post] Type: Ninjutsu Range: 10m Trigger: Looking at the pointer finger of the User, requires a handsign after this trigger that must be maintained for the duration Description: This technique allows for the total shaping of the victim’s world. While they cannot cause the target pain, the images and seeming inability to perform ninjutsu or move from the spot they are standing are quite powerful and help totally isolate victims and leave them helpless. Should the user break their handsign, move, or stop paying chakra for this technique is when it ends.
Name: Illusion Bell Needles Rank: C Chakra Cost: 5 [2 per post] Type: Genjutsu Range: 10m Trigger: The Ringing of a Bell Description: As long as the bell remains ringing once per post and the user can spend the chakra, this technique causes the victim to see a dozen copies of the user as they throw projectiles at them. Beyond the illusion of multiple people, it also creates the illusion of imbalance within the victim.
Name: Kasumi Jūsha no Jutsu [Mist Servant] Rank: D Chakra Cost: Type: Ninjutsu Range: 15m Trigger: Visual Illusion Only Description: This technique creates the illusion of several copies of its user that flit around and hurl objects at the target. Usually the user hides amongst these copies and throws real objects to harm the opponent while they struggle to deal with the overwhelming numbers. This technique creates 20 Mist Servants.
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| | | SpringBreeze Veteran
| Subject: Re: Hestaby's Public Work Bench Tue Apr 29, 2014 7:05 pm | |
| | |
| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Tue Apr 29, 2014 7:55 pm | |
| THIS IS FOR YOU MATTHIAS
Weapon Notes: * B rank weapons can be chakra conductive * A rank weapons can have a constant ability * S rank weapons can have 2 constant abilities * Armors lower speed by 2 Ranks * Defensive Weapons cancel out techs of same rank and techs of ranks above break through.
Ninjutsu Notes: * Elements follow the 1 up and 2 down rule. C Rank Water = B Rank Fire and A Rank Fire > C rank water. If you have questions, ask me via skype. * Sustaining Jutsu requires one to be non-moving unless the technique says otherwise. * The number of Ninjutsu per post is directly related to their Ninja Art * Defensive jutsu are any jutsu that act as a shield or armor. These jutsu defend (But break) when met with jutsu of their rank. Jutsu above the rank of the defensive tech break through it. Elementl 1 Up/2 Down rule applies.
Fuuinjutsu * Requires 1 Post to prepare a seal per rank, subtract 1 post per rank break of Ninja Art
Genjutsu * Once discovered, one must Kai at 1 chakra rank higher to break the jutsu (This just increases the chakra spent, not the rank of Kai)
Collaberation/Coop Techs * Both players must have the tech * Both players must pay the chakra
Puppetry * Skip This Shit
Start writing. | |
| | | Matthias Veteran
| Subject: Re: Hestaby's Public Work Bench Thu May 01, 2014 12:23 am | |
| Character Specialty Skill Breakdown Ninjutsu
- Elemental Structure
Wind fuels Fire Fire is smothered by Water Water is absorbed by Earth Earth is shattered by Lightning Lightning is redirected by Wind
Which can otherwise be identified as: Wind > Lightning > Earth > Water > Fire > Wind
The standard rule when applying elemental interaction is that 1 rank higher of a disadvantageous element equalizes the advantageous one. In other words, a B-rank Fire jutsu can be equalized with a C-rank Water jutsu, but an A-rank Earth jutsu would overwhelm a C-rank Lightning jutsu.
- Posting
The number of jutsu that can be performed in a post is directly related to the "Ninja Art" Skill. An E-rank in "Ninja Art" would allow 1 jutsu to be cast per post, regardless of rank, while a D-rank would allow for 2 jutsu to be cast. C-rank would be 3 jutsu and so on.
- Defensive and Sustaining Jutsu
Defensive jutsu are any jutsu that act as a shield or armor. These jutsu defend (But break) when met with jutsu of their rank. Jutsu above the rank of the defensive tech break through it. The standard elemental rules still apply. Sustaining Jutsu requires one to be immobile/rooted unless the technique says otherwise.
Genjutsu Genjutsu allows a user to create powerful illusions that do not actually exist, but are designed to affect the target's 5 senses. Once a person realizes they are trapped in a genjutsu, it can be released either through Kai (a release of chakra) or pain. Kai requires the victim to use an amount of chakra equivalent to the rank of the genjutsu, plus an additional 10 chakra to release. Pain requires the victim to deal the equivalent corresponding damage based on the rank of the genjutsu. A C-rank genjutsu would require a C-rank wound, for example. Genjutsu are divided into two categories: Illusions and Triggers.
- Illusions
Illusions are categorized as strictly visual changes. The only changes permitted by illusions is the optic sense - only sight is affected. Illusions don't require any cues such as sound or gestures to perform either.
An example of this would be the Mist Servant Technique, where intangible illusory clones are created, but have no impact on their environment.
- Triggers
Triggers are all other forms of genjutsu. All Triggers, as the name would suggest, require a trigger to activate it. Whether it's a visual cue such as pointing, or the sound of bells ringing, or even a pungent odor, all Triggers have some method of activating outside of the initial handseals. Triggers can affect any of the 5 senses and have a tendency to be the more powerful genjutsu.
Weapons Weapons are valuable tools and even essential to many shinobis' combat effectiveness and are valued for their low chakra costs and high potency. There are several guidelines for creating a weapon:
- D-rank weapons are standard quality weapons that can be found in real life such as a katana or a knife.
- C-rank weapons are higher quality weapons that are still feasible in real life, such as a full-tang katana or steel trench knives.
- B-rank weapons are the lowest rank that allows chakra conductivity.
- A-rank weapons can have a constant or passive ability that makes it unique and powerful.
- S-rank weapons are permitted to have 2 of these persisting abilities.
- Armor lowers the speed of the wearer by 2 ranks.
- Defensive Weapons cancel out jutsu of the same rank, however stronger abilities break the defense.
Fuuinjutsu [Sealing] Sealing techniques are powerful jutsu that are difficult to perform, but can drastically alter the individuals that use or receive them. Their difficulty to perform is reflected in the "Ninja Art" Skill, however the requirements are higher than that of Ninjutsu. Fuuinjutsu requires 1 Post to prepare a seal per jutsu rank, but 1 post is deducted for each rank the user has in the "Ninja Art" Skill. For example, performing an A-rank seal with a C-rank in "Ninja Art" would require 2 full posts to perform. Cooperative Jutsu Cooperative jutsu require 2 or more shinobi to perform. In order to perform a cooperative jutsu:
- Both players must have the jutsu in their arsenal
- Both players must pay the amount of chakra the jutsu requires; it is not split between shinobi.
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| | | CleverYamanaka Chief Administrator
| Subject: Re: Hestaby's Public Work Bench Thu May 01, 2014 7:39 am | |
| It should be noted that a lot of this information is going to be covered in the core systems which I am already working on. Weapon limits, chakra and jutsu breakdowns. Combat systems, etc. So dont worry about that. I need those jutsu to be wayyyyyyy done, and then we can focus on those other things. Sound good? :3 | |
| | | Kaira Graphics Administrator
| Subject: Re: Hestaby's Public Work Bench Thu May 01, 2014 8:07 am | |
| Also, on a note about aesthetics, I noticed that you guys love using color. Although there is nothing wrong with that, it sort of clashes with the theme and the other systems :x I suggest you guys go for teal. X:
CleverYamanaka Edit: Just get those jutsu done, darnit. We'll worry about formatting next D': | |
| | | CleverYamanaka Chief Administrator
| Subject: Re: Hestaby's Public Work Bench Thu May 01, 2014 8:18 am | |
| - Matthias wrote:
- Character Specialty Skill Breakdown
Ninjutsu
- Elemental Structure
Wind fuels Fire Fire is smothered by Water Water is absorbed by Earth Earth is shattered by Lightning Lightning is redirected by Wind
Which can otherwise be identified as: Wind > Lightning > Earth > Water > Fire > Wind
The standard rule when applying elemental interaction is that 1 rank higher of a disadvantageous element equalizes the advantageous one. In other words, a B-rank Fire jutsu can be equalized with a C-rank Water jutsu, but an A-rank Earth jutsu would overwhelm a C-rank Lightning jutsu.
- Posting
The number of jutsu that can be performed in a post is directly related to the "Ninja Art" Skill. An E-rank in "Ninja Art" would allow 1 jutsu to be cast per post, regardless of rank, while a D-rank would allow for 2 jutsu to be cast. C-rank would be 3 jutsu and so on.
- Defensive and Sustaining Jutsu
Defensive jutsu are any jutsu that act as a shield or armor. These jutsu defend (But break) when met with jutsu of their rank. Jutsu above the rank of the defensive tech break through it. The standard elemental rules still apply. Sustaining Jutsu requires one to be immobile/rooted unless the technique says otherwise.
Genjutsu
Genjutsu allows a user to create powerful illusions that do not actually exist, but are designed to affect the target's 5 senses. Once a person realizes they are trapped in a genjutsu, it can be released either through Kai (a release of chakra) or pain. Kai requires the victim to use an amount of chakra equivalent to the rank of the genjutsu, plus an additional 10 chakra to release. Pain requires the victim to deal the equivalent corresponding damage based on the rank of the genjutsu. A C-rank genjutsu would require a C-rank wound, for example.
Genjutsu are divided into two categories: Illusions and Triggers.
- Illusions
Illusions are categorized as strictly visual changes. The only changes permitted by illusions is the optic sense - only sight is affected. Illusions don't require any cues such as sound or gestures to perform either.
An example of this would be the Mist Servant Technique, where intangible illusory clones are created, but have no impact on their environment.
- Triggers
Triggers are all other forms of genjutsu. All Triggers, as the name would suggest, require a trigger to activate it. Whether it's a visual cue such as pointing, or the sound of bells ringing, or even a pungent odor, all Triggers have some method of activating outside of the initial handseals. Triggers can affect any of the 5 senses and have a tendency to be the more powerful genjutsu.
Weapons
Weapons are valuable tools and even essential to many shinobis' combat effectiveness and are valued for their low chakra costs and high potency.
There are several guidelines for creating a weapon:
- D-rank weapons are standard quality weapons that can be found in real life such as a katana or a knife.
- C-rank weapons are higher quality weapons that are still feasible in real life, such as a full-tang katana or steel trench knives.
- B-rank weapons are the lowest rank that allows chakra conductivity.
- A-rank weapons can have a constant or passive ability that makes it unique and powerful.
- S-rank weapons are permitted to have 2 of these persisting abilities.
- Armor lowers the speed of the wearer by 2 ranks.
- Defensive Weapons cancel out jutsu of the same rank, however stronger abilities break the defense.
Fuuinjutsu [Sealing]
Sealing techniques are powerful jutsu that are difficult to perform, but can drastically alter the individuals that use or receive them. Their difficulty to perform is reflected in the "Ninja Art" Skill, however the requirements are higher than that of Ninjutsu. Fuuinjutsu requires 1 Post to prepare a seal per jutsu rank, but 1 post is deducted for each rank the user has in the "Ninja Art" Skill.
For example, performing an A-rank seal with a C-rank in "Ninja Art" would require 2 full posts to perform.
Cooperative Jutsu
Cooperative jutsu require 2 or more shinobi to perform. In order to perform a cooperative jutsu:
- Both players must have the jutsu in their arsenal
- Both players must pay the amount of chakra the jutsu requires; it is not split between shinobi.
I'll be covering most all of this. | |
| | | Hestaby Section Leader
| Subject: Re: Hestaby's Public Work Bench Thu May 01, 2014 10:20 am | |
| Then post it Zack. My jutsu are way past done. The only thing that hasn't been done is using the multiplier for a final cost. Which takes 30 seconds. But the players are getting antsy and you haven't posted What apparently will be covered by your core system.
I'll be updating my work bench when I get home. | |
| | | CleverYamanaka Chief Administrator
| Subject: Re: Hestaby's Public Work Bench Fri May 02, 2014 6:59 am | |
|
Don't you type at me in that tone of voice, young man! No, no, Im kidding. It all goes without saying, but I have a lot on my list of things to do. Everything the members need for the moment has been posted, with the addition of the Experience System in the next update. Most have yet to fill out their character sheets, so everything's fine. I doubt there is much to be concerned about, really. We're rolling along at a rather quick pace, all things considered ^^
Apologies are mine if my posts came off as brash, I meant merely to warn anyone continuing their work on these things, as it would possibly turn into work done in vein. That said, the information found here is good! So I'll certainly be looking for suggestions and help along the way!
Just to clarify, I am wanting to get everything out in the order that they are needed. Members needed the clans to be finished, so I went through and finished the clans in highest demand. Now, they need to know about the character statistics, to more accurately place their points, and they need jutsu - each are the things that come in the second application. All of the information on the character stats has been posted now, though there is still possibly some refining to do. We're still in Alpha mode, and haven't yet officially opened. Some level of progression is allowed for in the beginning. After the jutsu have been posted, the character's will be able to finish their secondary application.
Those who have finished their first application are already RPing, which means my next priority is writing out the Experience system. The word count system, how it works, how many points can get you what, and how the points are stored in order to be remembered. That'll come out as soon as I have the time, and as soon as I know prices for the jutsu, as well as the prices for the other various things around the forum, be it equipment (which will more than likely share the same prices with jutsu, by default), skill points, etc. I'll want as much feedback there as you're willing to give there, as well ^^
I have Nisha working on missions, which will further the member's RPing experience, and after that it's mostly just completing all of the started tasks around the forum, getting the site wide plot and events up and moving, and bam, we're completely functional!
Woot woot!
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