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 Hestaby's Public Work Bench

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PostSubject: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptySat Apr 19, 2014 1:59 pm

Hestaby's Public Work Bench 574px-Obito_using_fire_technique
Katon Ninjutsu

C Rank Ninjutsu:

B Rank Ninjutsu:

A Rank Ninjutsu:

Co-operative Ninjutsu:
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyMon Apr 21, 2014 12:06 am


Hestaby's Public Work Bench Fuuton+Daitoppa
Fuuton Ninjutsu

D Rank Ninjutsu:

C Rank Ninjutsu:

B Rank Ninjutsu:

A Rank Ninjutsu:

S Rank Ninjutsu:
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyMon Apr 21, 2014 1:17 am

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Raiton Ninjutsu

A Rank Ninjutsu:

S Rank Ninjutsu:
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyMon Apr 21, 2014 12:08 pm

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Doton Ninjutsu

C Rank Ninjutsu:

B Rank Ninjutsu:

A Rank Ninjutsu:
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyMon Apr 21, 2014 1:18 pm

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Suiton Ninjutsu

D Rank Ninjutsu:

C Rank Ninjutsu:

B Rank Ninjutsu:

A Rank Ninjutsu:
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyWed Apr 23, 2014 6:36 pm

Hestaby's Public Work Bench 500px-Fuka_Hoin
Fuinjutsu

D Rank Fuinjutsu:

C Rank Fuinjutsu:

B Rank Fuinjutsu:

A Rank Fuinjutsu:

S Rank Fuinjutsu:
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyMon Apr 28, 2014 9:30 pm

Technique Multiplier: x5

All techniques must be assigned one of these numbers (according to rank) to allow for a measuring of the Jutsu's cost. Once these costs are approved, the final cost will be multiplied by 5.

E: 1
D: 3
C: 5
B: 7
A: 10
S: 12


Last edited by Hestaby on Mon Apr 28, 2014 9:59 pm; edited 1 time in total
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyMon Apr 28, 2014 9:32 pm

Hestaby's Public Work Bench Coollogo_com-27353303


Introduction
A character's abilities and traits are what make them who they are. It is the essence of mastering a character in combat, and we approach it so as to offer maximum customization to you in your character designing process. From your character's chakra reserves, to his skill with ninjutsu, or any other specialty, you will be able to build your character as you wish by increasing his or her levels in various areas. It is in this way that your character can study under numerous fields, and acquire teachings from all kinds of masters. The system revolves around a series of statistic fields, such as "speed, strength, endurance, etc" which you build through character development. Fueled by actually RPing, you will earn points and spend them as character experience in order to achieve greater levels of power in any of the numerous fields. To start, each member will have [insert amount here] experience points which they'll distribute for their character's starting stats. It is important to remember, however, that the "Experience" currency which purchases jutsu, gear, stat points, or other custom material is one in the same.

Among these stats, there are two basic categories, Character Trait Skills, and Character Specialty Skills. Character Trait Skills are in charge of your character's overall physical ability, including such areas as speed, strength, endurance, and chakra flame. Character Specialty Skills influence any given character's mastery over whichever fields of study, be it ninjutsu, genjutsu, or the art of puppetry. By gradually increasing the level of these independent categories, done by RPing, your character will become more and more developed. Below are all of the basic stats your character will start out with, explained a bit for the sake of clarification.

Category Summary Basics.
Hestaby's Public Work Bench 9nrn

  • Fortitude [Strength] Fortitude governs your character's overall physical strength. The higher the level of this area, the stronger your character will be.
  • Vitality [Endurance] Vitality is responsible for a character's endurance, and stamina. Essentially, a character's innate defense.
  • Agility [Speed] In charge of a character's speed in basic movement, attacks, defenses, and fine motor control.
  • Chakra Flame [Energy] The heart of the ninja, one's chakra is the fuel through which jutsu are born. How much do you want?
  • Perception [Sensory] The Sensory trait defines both your character's overall physical senses, as well as chakra sensory.
  • Whisper Step [Stealth] Primarily, shinobi or ninja are assassins. Stealth, and the ability to move unseen is key.
    Ninja Art [Hand Seals] More than merely moving quickly, it is the ability to formulate chakra at high speeds in order to produce jutsu.

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  • Ninjutsu [Ninja Techniques] Ninjutsu (忍術; Literally meaning "Ninja Techniques"), is a term referring to almost any technique which allows a shinobi to do something that they otherwise would be incapable of doing. Unlike genjutsu the effects of ninjutsu are real.
  • Iryō [Medical Ninja Techniques] Medical Ninjutsu (医療忍術, Iryō Ninjutsu; Literally meaning "Medical Ninja Techniques") is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or anothers' body, practised by shinobi categorised as "medical-nin".
  • Genjutsu [Illusionary Techniques] Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory.
  • Fūinjutsu [Sealing Techniques] Fūinjutsu (封印術; Literally meaning "Sealing Techniques") are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to unseal objects either from within something or someone.
  • Kugutsu no Jutsu [The Puppet Technique] Kugutsu Ninjutsu (傀儡の術; Literally meaning "Puppet Technique") is a unique ninjutsu fighting style using chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet.
  • Taijutsu [Body Techniques] Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of techniques and refers to any techniques involving the martial arts or the extension of natural human abilities.
  • Bukijutsu [Weaponry Techniques] Bukijutsu (武器術; Literally meaning "Weapon Techniques") are techniques that entail the use of any handheld weapons in combat, be they bladed, long range, tactical, or otherwise.

The Statistic Card.
In order to keep track of each character's individual statistics, and in order to have your information on hand should the need arise, NarutoR has designed statistic cards for your use! On these stat cards, you'll be able to update your character's information and store it in your signature for easy viewing among other members. This will also make your character's information readily available to staff members, and those around the community who wish to RP with you. Below is an example of a stat card before any points have been distributed; meaning each stat remains at zero. For further reading and information on the stat cards, different backgrounds, and help on figuring out the coding or mechanics, please be sure to look at our [insert: Statistic Card Mechanics Guide].

Uzumaki Naruto
Ninjutsu0Fortitude0
Iryō0Vitality0
Fūinjutsu0Agility0
Kugutsu0Chakra Flame0
Taijutsu0Evasion0
Genjutsu0Stealth0
Bukijutsu0Ninja Art0


Advancing Skills.
Simply put, one has to RP in order to gain Experience points. Once these Experience points have been obtained, the member is able to spend them on numerous things, be it jutsu and equipment, or actually building their character's growth. This is done through claiming skill points, at the cost of your experience, which can then be used to level up any given skill on the statistic card; this includes both Character Trait Skills, and Character Specialty Skills. By placing these skill points, you will increase the level of your character's skill in that given area, allowing you to unlock differing levels of power throughout your arsenal. All skills begin at zero, and cannot go beyond one hundred. Sometimes, this can mean mastering a new level of jutsu, while other times it can mean becoming adept with weaponry, or surpassing your previous level of speed and strength. [Add in information about purchasing these skill points, after the evaluation/PAC/whatever system is put in place.] When placing your points, it is important to know how many points in one area means what. What level does your speed or strength have to be to be in order to be considered at jounin level? Below details what level means what in this statistic system, in terms of each category's specific levels.

Hestaby's Public Work Bench 9607

Advancing Characters.
As a ninja grows and becomes more and more powerful, they rank up in the shinobi world. Whether this be a rank officially granted from a Hidden Village, or that of a criminal's rank in the international Bingo Books, these are the marks of real development among the dedicated ninja. Furthermore, with each new rank, any given shinobi must prove themselves worthy by becoming stronger in numerous areas. As such, one ranks up by advancing numerous categories on their rank cards to meet the standards of the new rank. Below is a summarized list of prerequisites needed in order to achieve these ranks.

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Alright, so we know that in order to advance from Genin to Chuunin, you'll have to get a total of four stats to level 25. For example, this could mean having your chakra flame, endurance, ninjutsu, and taijutsu each at least increased to level 25. For a genin to get all of the way to Jounin rank, they'll have to have six of their skills ranked at level fifty. In the process, they will have gone through the other ranks, as well.

Skills Through The Ranks.

Character Trait Skills.















Character Specialty Skills.


  • 0-4 Points | E Rank: The shinobi is able to use E rank jutsu of that specific specialty.
  • 5-9 Points | D Rank: The shinobi is able to use D rank jutsu of that specific specialty.
  • 10-24 Points | C Rank: The shinobi is able to use C rank jutsu of that specific specialty.
  • 25-39 Points | B Rank: The shinobi is able to use B rank jutsu of that specific specialty.
  • 40-49 Points | Exp. B Rank: The shinobi is able to use B rank jutsu with the Exp. B rank requirement.
  • 50-79 Points | A Rank: The shinobi is able to use A rank jutsu of that specific specialty.
  • 80-89 Points | Exp. A Rank: The shinobi is able to use A rank jutsu with the Exp. A rank requirement.
  • 90-94 Points | S Rank: The shinobi is able to use S rank of that specific specialty.
  • 95-100 Points | Exp. S Rank: Th shinobi is able to use S rank jutsu with the Exp. S rank requirement.


[THIS WILL BE IN A SPOILER LIKE THE ONES ABOVE. I'LL EXPLAIN THE EXP JUTSU REQUIREMENT, BUT IT WILL MEAN CHANGING THE TEMPLATE ONCE MORE, THOUGH I THINK IT'S SOMETHING I CAN DO IF YOU DONT WANT TO DO IT.]




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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyMon Apr 28, 2014 9:54 pm

Basic Weaponry Reference:

Name:
Kunai
Appearance:
Spoiler:
The Kunai is a ninja's dagger, made of iron and colored black. White taping is wrapped around the grip for a strong grip, and is only non-metal part of the weapon. The blade is more or less shaped like a diamond, long and thin, sharp on the edges. Lastly is the ring on the butt of the handle, where wire can be threaded through. The entire weapon is ten inches long, but the blade is six of those inches.
Rank:
E
Range:
Six Inches | Throwing Range
Descriptions:
The kunai is one of the most common ninja tools seen throughout the world, used almost by all. It is a black dagger designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it. One very common strategy is to attach an explosive tag to the end of the kunai, creating a dangerous projectile.

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Name:
Shuriken
Appearance:
Spoiler:
The Shuriken is a sharpened, four-pronged, iron throwing star, colored black. They are small and can easily fit between one's knuckles, and they have a hole through the center that is useful for grabbing the stars with a finger without cutting oneself. From point to opposing point, the shuriken is four inches long.
Rank:
E
Range:
Throwing Range
Descriptions:
The Shuriken are made to be thrown to pin down and even prove fatal to enemies if thrown in the right areas. Their aerodynamic design allows them to travel farther than Kunais when thrown, and have the unique capability to 'ride' on the wind like a boomerang, allowing an experienced weaponry user to curve their projectile when thrown correctly.

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Name:
Senbon
Appearance:
Spoiler:
Senbon are thin silver iron needles that are incredibly discreet; the assassin's tool. They have a point on both ends that is razor sharp, and is so thin that it's difficult to see, especially when in flight.
Rank:
E
Range:
Throwing Range
Descriptions:
These weapons are small, making them very difficult to spot, moreso when in flight. But it goes beyond that with its thin design; they are virtually silent to the normal human ear, and with their aerodynamics can travel faster and farther than shuriken or kunais. The drawback is that they have very little killing power. It takes a weapons master or somebody with knowledge on the right spots to hit with the needles for them to be especially effective.

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Name:
Ninja Wire
Appearance:
Spoiler:
Ninja Wire is an incredibly thin steel wire specially made for combat. It is nearly as thin as a human hair, making it very difficult to spot. However, it catches the light incredibly well, causing it to be one of the wire's main weaknesses.
Rank:
E
Range:
Length of Wire Used
Descriptions:
This wire may be almost as thin as a human hair, but is still durable enough to perform a variety of tricks such as rappelling, manipulating weapons, setting traps, or binding and restricting the movements of an opponent. Simple weapons such as kunais, senbon, and shuriken take time to cut through the wire, and raw strength is very ineffective against break the wires. However, this wire is susceptible to the Rope Escaping Technique taught to Academy Students.

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Name:
Explosive Tag
Appearance:
Spoiler:
An unorthodox looking item to be considered a weapon, the Explosive Tag is arguably the most powerful weapon in the academy student's arsenel. It is a 3 by 6 inch piece of paper with a red border and a kanji seal on one side known universally as the explosive seal.
Rank:
E
Range:
1 meter diameter
Special Abilities:
Having been infused with chakra during creation, the tag is merely a medium for the explosive seal to activate, which unleashes a fiery explosion one meter in diameter, consuming the tag and seal in the detonation. This seal can either be activated with a one-handed snake seal, or by manually lighting the tag on fire. It takes five seconds for the tag to explode once lit by fire.
Descriptions:
On the side of the tag opposing the seal, there is an light adhesive layer that allows the tag to stick onto a variety of surfaces, or otherwise the tag can be attached to the end of throwing weapons. They will explode even in the rain and water, though their range and effectiveness will be cut in half. If the seal is severed or destroyed prematurely, the ability cannot be activated.

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Name:
Makibishi
Appearance:
Spoiler:
Makibishi are small, incredibly sharp objects that look like a flat metal square had been bent at a curved ninety degree angle. When they are thrown they tend to land in a way where there is always a sharp tip pointing upwards. They are capable of piercing two inches up off the ground.
Rank:
E
Range:
2 Inches High
Descriptions:
Makibishi are considered a makeshift trap, meaning to be thrown in large groupings along the floor to create a small field of spikes. They are strategically used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. They are razor sharp, and durable enough to pierce through all types of fabrics and footwear, excepting hardwood, metal, and rock.

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Name:
Smoke Bomb
Appearance:
Spoiler:
The smoke bomb is a small spherical bomb with a multitude of yellow strips wrapped around it. It is light and feels as though it is hollow. The ball itself is made of plastic, and the entire thing is one and a half inches in diameter.
Rank:
E
Range:
4 meter diameter (+1 meter per post)
Descriptions:
The smoke bomb is a small utility bomb which explodes upon a heavy impact (such as being thrown at the ground). It releases either a cloud of gray or white smoke that spans two meters in every direction very swiftly, and expands a meter in diameter for each post after the initial. At the beginning of the fourth post, the smoke begins fading and completely disappears by the end of the post. Normal human eyes can see only one foot through the smoke, and if inhaled causes minor irritation of the throat. Primarily, this is used to hinder the vision of opponents or conceal themselves when performing an attack or maneuver.

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Name:
Flash Bomb
Appearance:
Spoiler:
Modeled after the base of the smoke bomb, flash bombs look like a small spherical object wrapped up in brown paper. However, it dons the kanji seal for 'light' on its surface. It is slightly bigger than the smoke bomb, being two inches in diameter.
Rank:
E
Range:
Eyesight | Must be within 15 meters
Special Abilities:
Having been infused with chakra during creation, the bomb utilizes this chakra to unleash a blinding bright light over a short duration, consuming the tag and seal in the detonation. This seal is activated with a one-handed tiger seal, and unleashes the light for one full post. Anyone who looks directly at the light while it is active will be blinded for the remainder of the post, and fading over the next.

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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyMon Apr 28, 2014 9:55 pm

Weapon Holding Limits Through The Ranks:
This refers to the amount of basic weapons that each ninja can have depending on what rank they are. This, in part, coincides with the fact that genin cannot carry large amounts of weight as easily as some of the higher ranks. Basic equipment covers kunai, shuriken, senbon, explosive notes, ninja wire, makibishi, smoke bombs, and flash bombs. For reference guides on these weapons, look below the limits in order to read about each one.

Genin | C Rank:
-Kunai - 5x
-Shuriken - 10x
-Senbon - 10x
-Ninja Wire - 10 meters
-Explosive Tag - 5x
-Makibishi - 10x
-Smoke Bomb - 2x
-Flash Bomb - 1x
-Small Scroll – 1x
-Ink Brush – 1x


Chuunin | B Rank:
-Kunai - 10x
-Shuriken - 15x
-Senbon - 15x
-Ninja Wire - 15 meters
-Explosive Tag - 7x
-Makibishi - 15x
-Smoke Bomb - 2x
-Flash Bomb - 2x
-Small Scroll – 2x
-Ink Brush – 1x


Jounin | A Rank:
-Kunai - 15x
-Shuriken - 20x
-Senbon - 20x
-Ninja Wire - 20 meters
-Explosive Tag - 9x
-Makibishi - 20x
-Smoke Bomb – 3x
-Flash Bomb - 3x
-Small Scroll – 3x
-Medium Scroll -1x
-Ink Brush – 1x
-Small Scroll – 5x
-Medium Scroll -2x
-Large Scroll – 1x
-Ink Brush – 1x


Kage/Sannin | S Rank:
-Kunai - 20x
-Shuriken - 30x
-Senbon - 30x
-Ninja Wire - 25 meters
-Explosive Tag - 11x
-Makibishi - 25x
-Smoke Bomb - 3x
-Flash Bomb - 3x
-Small Scroll – 8x
-Medium Scroll -5x
- Large Scroll -2x
-Ink Brush – 1x

[/color]
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyTue Apr 29, 2014 6:31 pm

Genjutsu

Name:
Rank:
Chakra Cost:
Type: Ninjutsu
Range:
Trigger:
Description:

Name: Kokuangyo no Jutsu [Bringer of Darkness]
Rank: A
Chakra Cost: 10 [4 Per Post]
Type: Genjutsu
Range: 5m
Trigger: Handsigns
Description: This technique, once triggered, removes the site of a victim. Leaving them in this darkness allows for them to be easy prey for the user of this technique if their other senses are not honed to adapt to total darkness.

Name: Cat Genjutsu
Rank: B
Chakra Cost: 6
Type: Genjutsu
Range: 10m
Trigger: Focus on a small shiny orb
Description: This technique summons a half dozen spectral ninneko (Cat ninjas) to attack the victim who has become the target of this technique. The ninneko dissipate and reform after being damaged and continue their attack for four posts or until the technique is dispelled.

Name: Magen: Narakumi no Jutsu [Demonic Illusion: Hell Viewing Technique.
Rank: D
Chakra Cost: 3
Type: Genjutsu
Range: 10m
Trigger: A Swirl of Leaves Around the User
Description: This technique forms horrific and gruesome scenes around the victim to help destabilize their emotions and confidence in any situation. These scenes are created entirely by the user of the technique and therefore they usually require some knowledge of their opponent to be effective.

Name: Magen: Jubaku Satsu [Demonic Illusion: Tree Binding Death]
Rank: B
Chakra Cost: 8
Type: Genjutsu
Range: 3m
Trigger: Tree leafs being dropped by the user
Description: This technique causes the victim to see a tree burst forth from the ground and bind them to its trunk as it grows. This leaves a person to perceive themselves as totally immobilized and a helpless enemy for the user to attack.

Name: Utakata [Ephemeral]
Rank: A
Chakra Cost: 11 [4 per Post]
Type: Ninjutsu
Range: 10m
Trigger: Looking at the pointer finger of the User, requires a handsign after this trigger that must be maintained for the duration
Description: This technique allows for the total shaping of the victim’s world. While they cannot cause the target pain, the images and seeming inability to perform ninjutsu or move from the spot they are standing are quite powerful and help totally isolate victims and leave them helpless. Should the user break their handsign, move, or stop paying chakra for this technique is when it ends.

Name: Illusion Bell Needles
Rank: C
Chakra Cost: 5 [2 per post]
Type: Genjutsu
Range: 10m
Trigger: The Ringing of a Bell
Description: As long as the bell remains ringing once per post and the user can spend the chakra, this technique causes the victim to see a dozen copies of the user as they throw projectiles at them. Beyond the illusion of multiple people, it also creates the illusion of imbalance within the victim.

Name: Kasumi Jūsha no Jutsu [Mist Servant]
Rank: D
Chakra Cost:
Type: Ninjutsu
Range: 15m
Trigger: Visual Illusion Only
Description: This technique creates the illusion of several copies of its user that flit around and hurl objects at the target. Usually the user hides amongst these copies and throws real objects to harm the opponent while they struggle to deal with the overwhelming numbers. This technique creates 20 Mist Servants.
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyTue Apr 29, 2014 7:05 pm

Hestaby's Public Work Bench 77b84dd9-1939-498f-b04f-5221acb1340e

  • Kunai -
  • 5x-Shuriken -
  • 10x-Senbon -
  • 10x-Ninja Wire - 10 meters-
  • Explosive Tag - 5x
  • Makibishi - 10x-
  • Smoke Bomb - 2x
  • Flash Bomb - 1x
  • Small Scroll 1x
  • Ink Brush – 1x



Hestaby's Public Work Bench B1c2d2a7-c03b-4711-bea0-236ca301b714

    -Kunai - 10x
  • Shuriken - 15x
  • Senbon - 15x
  • Ninja Wire - 15 meters
  • Explosive Tag - 7x
  • Makibishi - 15x
  • Smoke Bomb - 2x
  • Flash Bomb - 2x
  • Small Scroll – 2x
  • Ink Brush – 1x



Hestaby's Public Work Bench 92439e4f-3df2-41a6-b54b-b0f84887666b

  • Kunai - 15x
  • Shuriken - 20x
  • Senbon - 20x
  • Ninja Wire - 20 meters
  • Explosive Tag - 9x
  • Makibishi - 20x
  • Smoke Bomb – 3x
  • Flash Bomb - 3x
  • Small Scroll – 3x
  • Medium Scroll -1x
  • Ink Brush – 1x
  • Small Scroll – 5x-Medium Scroll -2x
  • Large Scroll – 1x
  • Ink Brush – 1x



Hestaby's Public Work Bench 71816c74-1694-4a4a-8787-06df9db96b65

    -Kunai - 20x
  • Shuriken - 30x
  • Senbon - 30x
  • Ninja Wire - 25 meters
  • Explosive Tag - 11x
  • Makibishi - 25x
  • Smoke Bomb - 3x
  • Flash Bomb - 3x
  • Small Scroll – 8x
  • Medium Scroll -5x
  • Large Scroll -2x
  • Ink Brush – 1x
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Hestaby
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Hestaby



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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyTue Apr 29, 2014 7:55 pm

THIS IS FOR YOU MATTHIAS

Weapon Notes:
* B rank weapons can be chakra conductive
* A rank weapons can have a constant ability
* S rank weapons can have 2 constant abilities
* Armors lower speed by 2 Ranks
* Defensive Weapons cancel out techs of same rank and techs of ranks above break through.

Ninjutsu Notes:
* Elements follow the 1 up and 2 down rule. C Rank Water = B Rank Fire and A Rank Fire > C rank water. If you have questions, ask me via skype.
* Sustaining Jutsu requires one to be non-moving unless the technique says otherwise.
* The number of Ninjutsu per post is directly related to their Ninja Art
* Defensive jutsu are any jutsu that act as a shield or armor. These jutsu defend (But break) when met with jutsu of their rank. Jutsu above the rank of the defensive tech break through it. Elementl 1 Up/2 Down rule applies.

Fuuinjutsu
* Requires 1 Post to prepare a seal per rank, subtract 1 post per rank break of Ninja Art

Genjutsu
* Once discovered, one must Kai at 1 chakra rank higher to break the jutsu (This just increases the chakra spent, not the rank of Kai)

Collaberation/Coop Techs
* Both players must have the tech
* Both players must pay the chakra

Puppetry
* Skip This Shit

Start writing.
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Matthias
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Matthias



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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyThu May 01, 2014 12:23 am

Character Specialty Skill Breakdown


Ninjutsu

  • Elemental Structure

    Wind fuels Fire
    Fire is smothered by Water
    Water is absorbed by Earth
    Earth is shattered by Lightning
    Lightning is redirected by Wind

    Which can otherwise be identified as: Wind > Lightning > Earth > Water > Fire > Wind

    The standard rule when applying elemental interaction is that 1 rank higher of a disadvantageous element equalizes the advantageous one.
    In other words, a  B-rank Fire jutsu can be equalized with a C-rank Water jutsu, but an A-rank Earth jutsu would overwhelm a C-rank Lightning jutsu.

  • Posting
    The number of jutsu that can be performed in a post is directly related to the "Ninja Art" Skill. An E-rank in "Ninja Art" would allow 1 jutsu to be cast per post, regardless of rank, while a D-rank would allow for 2 jutsu to be cast. C-rank would be 3 jutsu and so on.

  • Defensive and Sustaining Jutsu
    Defensive jutsu are any jutsu that act as a shield or armor. These jutsu defend (But break) when met with jutsu of their rank. Jutsu above the rank of the defensive tech break through it. The standard elemental rules still apply.
    Sustaining Jutsu requires one to be immobile/rooted unless the technique says otherwise.



Genjutsu

Genjutsu allows a user to create powerful illusions that do not actually exist, but are designed to affect the target's 5 senses. Once a person realizes they are trapped in a genjutsu, it can be released either through Kai (a release of chakra) or pain. Kai requires the victim to use an amount of chakra equivalent to the rank of the genjutsu, plus an additional 10 chakra to release. Pain requires the victim to deal the equivalent corresponding damage based on the rank of the genjutsu. A C-rank genjutsu would require a C-rank wound, for example.

Genjutsu are divided into two categories: Illusions and Triggers.

  • Illusions

    Illusions are categorized as strictly visual changes. The only changes permitted by illusions is the optic sense - only sight is affected. Illusions don't require any cues such as sound or gestures to perform either.

    An example of this would be the Mist Servant Technique, where intangible illusory clones are created, but have no impact on their environment.

  • Triggers

    Triggers are all other forms of genjutsu. All Triggers, as the name would suggest, require a trigger to activate it. Whether it's a visual cue such as pointing, or the sound of bells ringing, or even a pungent odor, all Triggers have some method of activating outside of the initial handseals. Triggers can affect any of the 5 senses and have a tendency to be the more powerful genjutsu.



Weapons

Weapons are valuable tools and even essential to many shinobis' combat effectiveness and are valued for their low chakra costs and high potency.

There are several guidelines for creating a weapon:

  • D-rank weapons are standard quality weapons that can be found in real life such as a katana or a knife.
  • C-rank weapons are higher quality weapons that are still feasible in real life, such as a full-tang katana or steel trench knives.
  • B-rank weapons are the lowest rank that allows chakra conductivity.
  • A-rank weapons can have a constant or passive ability that makes it unique and powerful.
  • S-rank weapons are permitted to have 2 of these persisting abilities.
  • Armor lowers the speed of the wearer by 2 ranks.
  • Defensive Weapons cancel out jutsu of the same rank, however stronger abilities break the defense.



Fuuinjutsu [Sealing]

Sealing techniques are powerful jutsu that are difficult to perform, but can drastically alter the individuals that use or receive them.
Their difficulty to perform is reflected in the "Ninja Art" Skill, however the requirements are higher than that of Ninjutsu. Fuuinjutsu requires 1 Post to prepare a seal per jutsu rank, but 1 post is deducted for each rank the user has in the "Ninja Art" Skill.

For example, performing an A-rank seal with a C-rank in "Ninja Art" would require 2 full posts to perform.


Cooperative Jutsu

Cooperative jutsu require 2 or more shinobi to perform. In order to perform a cooperative jutsu:

  • Both players must have the jutsu in their arsenal
  • Both players must pay the amount of chakra the jutsu requires; it is not split between shinobi.
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CleverYamanaka
Chief Administrator
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyThu May 01, 2014 7:39 am

It should be noted that a lot of this information is going to be covered in the core systems which I am already working on. Weapon limits, chakra and jutsu breakdowns. Combat systems, etc. So dont worry about that. I need those jutsu to be wayyyyyyy done, and then we can focus on those other things. Sound good? :3
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Kaira
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Kaira



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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyThu May 01, 2014 8:07 am

Also, on a note about aesthetics, I noticed that you guys love using color. Although there is nothing wrong with that, it sort of clashes with the theme and the other systems :x I suggest you guys go for teal. X:

CleverYamanaka Edit: Just get those jutsu done, darnit. We'll worry about formatting next D':
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CleverYamanaka
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyThu May 01, 2014 8:18 am

Matthias wrote:
Character Specialty Skill Breakdown


Ninjutsu

  • Elemental Structure

    Wind fuels Fire
    Fire is smothered by Water
    Water is absorbed by Earth
    Earth is shattered by Lightning
    Lightning is redirected by Wind

    Which can otherwise be identified as: Wind > Lightning > Earth > Water > Fire > Wind

    The standard rule when applying elemental interaction is that 1 rank higher of a disadvantageous element equalizes the advantageous one.
    In other words, a  B-rank Fire jutsu can be equalized with a C-rank Water jutsu, but an A-rank Earth jutsu would overwhelm a C-rank Lightning jutsu.
  • Posting
    The number of jutsu that can be performed in a post is directly related to the "Ninja Art" Skill. An E-rank in "Ninja Art" would allow 1 jutsu to be cast per post, regardless of rank, while a D-rank would allow for 2 jutsu to be cast. C-rank would be 3 jutsu and so on.
  • Defensive and Sustaining Jutsu
    Defensive jutsu are any jutsu that act as a shield or armor. These jutsu defend (But break) when met with jutsu of their rank. Jutsu above the rank of the defensive tech break through it. The standard elemental rules still apply.
    Sustaining Jutsu requires one to be immobile/rooted unless the technique says otherwise.



Genjutsu

Genjutsu allows a user to create powerful illusions that do not actually exist, but are designed to affect the target's 5 senses. Once a person realizes they are trapped in a genjutsu, it can be released either through Kai (a release of chakra) or pain. Kai requires the victim to use an amount of chakra equivalent to the rank of the genjutsu, plus an additional 10 chakra to release. Pain requires the victim to deal the equivalent corresponding damage based on the rank of the genjutsu. A C-rank genjutsu would require a C-rank wound, for example.

Genjutsu are divided into two categories: Illusions and Triggers.

  • Illusions

    Illusions are categorized as strictly visual changes. The only changes permitted by illusions is the optic sense - only sight is affected. Illusions don't require any cues such as sound or gestures to perform either.

    An example of this would be the Mist Servant Technique, where intangible illusory clones are created, but have no impact on their environment.
  • Triggers

    Triggers are all other forms of genjutsu. All Triggers, as the name would suggest, require a trigger to activate it. Whether it's a visual cue such as pointing, or the sound of bells ringing, or even a pungent odor, all Triggers have some method of activating outside of the initial handseals. Triggers can affect any of the 5 senses and have a tendency to be the more powerful genjutsu.



Weapons

Weapons are valuable tools and even essential to many shinobis' combat effectiveness and are valued for their low chakra costs and high potency.

There are several guidelines for creating a weapon:

  • D-rank weapons are standard quality weapons that can be found in real life such as a katana or a knife.
  • C-rank weapons are higher quality weapons that are still feasible in real life, such as a full-tang katana or steel trench knives.
  • B-rank weapons are the lowest rank that allows chakra conductivity.
  • A-rank weapons can have a constant or passive ability that makes it unique and powerful.
  • S-rank weapons are permitted to have 2 of these persisting abilities.
  • Armor lowers the speed of the wearer by 2 ranks.
  • Defensive Weapons cancel out jutsu of the same rank, however stronger abilities break the defense.



Fuuinjutsu [Sealing]

Sealing techniques are powerful jutsu that are difficult to perform, but can drastically alter the individuals that use or receive them.
Their difficulty to perform is reflected in the "Ninja Art" Skill, however the requirements are higher than that of Ninjutsu. Fuuinjutsu requires 1 Post to prepare a seal per jutsu rank, but 1 post is deducted for each rank the user has in the "Ninja Art" Skill.

For example, performing an A-rank seal with a C-rank in "Ninja Art" would require 2 full posts to perform.


Cooperative Jutsu

Cooperative jutsu require 2 or more shinobi to perform. In order to perform a cooperative jutsu:

  • Both players must have the jutsu in their arsenal
  • Both players must pay the amount of chakra the jutsu requires; it is not split between shinobi.


I'll be covering most all of this.
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Hestaby
Section Leader
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Hestaby



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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyThu May 01, 2014 10:20 am

Then post it Zack. My jutsu are way past done. The only thing that hasn't been done is using the multiplier for a final cost. Which takes 30 seconds. But the players are getting antsy and you haven't posted What apparently will be covered by your core system.

I'll be updating my work bench when I get home.
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CleverYamanaka
Chief Administrator
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PostSubject: Re: Hestaby's Public Work Bench   Hestaby's Public Work Bench EmptyFri May 02, 2014 6:59 am


Don't you type at me in that tone of voice, young man! Teehee No, no, Im kidding. It all goes without saying, but I have a lot on my list of things to do. Everything the members need for the moment has been posted, with the addition of the Experience System in the next update. Most have yet to fill out their character sheets, so everything's fine. I doubt there is much to be concerned about, really. We're rolling along at a rather quick pace, all things considered ^^

Apologies are mine if my posts came off as brash, I meant merely to warn anyone continuing their work on these things, as it would possibly turn into work done in vein. That said, the information found here is good! So I'll certainly be looking for suggestions and help along the way!

Just to clarify, I am wanting to get everything out in the order that they are needed. Members needed the clans to be finished, so I went through and finished the clans in highest demand. Now, they need to know about the character statistics, to more accurately place their points, and they need jutsu - each are the things that come in the second application. All of the information on the character stats has been posted now, though there is still possibly some refining to do. We're still in Alpha mode, and haven't yet officially opened. Some level of progression is allowed for in the beginning. After the jutsu have been posted, the character's will be able to finish their secondary application.

Those who have finished their first application are already RPing, which means my next priority is writing out the Experience system. The word count system, how it works, how many points can get you what, and how the points are stored in order to be remembered. That'll come out as soon as I have the time, and as soon as I know prices for the jutsu, as well as the prices for the other various things around the forum, be it equipment (which will more than likely share the same prices with jutsu, by default), skill points, etc. I'll want as much feedback there as you're willing to give there, as well ^^

I have Nisha working on missions, which will further the member's RPing experience, and after that it's mostly just completing all of the started tasks around the forum, getting the site wide plot and events up and moving, and bam, we're completely functional!

Woot woot!
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